| Name |
Cost |
Options |
Rules |
| Acrobatics | AN+0 |
|
- Agi or Str bonus
- Movement action
- Subtract AN from stones of falling damage
|
| Animal Training | AN+0 |
|
- Train Animal(s) of choice
- Stones vs. Scenario description to train animals
|
| Asgardian Sorcery | AN+2 |
|
- Love Charms and Potions
- Transform Others
- Transform Self
- Endowment
- Flying
- Scrying
- Hypnotic Effects
- Navigational Magic
- Astrology
- Illusion and Misdirection
- Asgardian Shapeshifting
- Talk to Animal and Trees
|
| Astral Travel | AN+0 |
- Psionic body travels with you (+2 cost)
- Can take others with you (+1 cost)
|
- Leave your body and travel as spirit
- Stones = Speed on Flight row of D&R
- If not moving, 1 stone per Panel to maintain
- Requires 1 Panel prep time
|
| Biocomputing | AN+3 |
|
- Combine stones with other Actions
|
| Black Ops/Spying | AN+1 |
|
- General spying skills and field training
- Specialties
|
| Blasting (Flying Unstoppable) | AN+2 |
|
- AN = Max flight speed
- Can burst through walls, etc
- 2x Damage
- Split stones for multiple targets
- Free Force Field protects self/passengers
|
| Business Skills | AN+0 |
|
|
| Charge Objects | AN+4 |
|
- Weapon Modifier (weapon being charged)
- Ranged energy attack, Range 2
- Split stones for multiple targets or area attack
- 2x damage
|
| Combat, Close | AN+0 |
|
- (insert ability) Bonus or Weapon Modifier
- Combat using body or non-ranged weapon
- For combat within a few feet
- Split stones for multiple targets
- Specialties
|
| Combat, Ranged | AN+0 |
|
- Weapon Modifier
- Combat using a weapon at a distance
- Split stones for multiple targets
- Specialties
|
| Computers | AN+0 |
- Interface directly with computers (halves Resistance) (+2 cost)
|
- Int Bonus
- Expertise in Computers
- Specialties
|
| Concentration | AN+3 |
|
- Int bonus
- Ask questions about situation to GM
|
| Create Illusions | AN+0 |
|
- Create 1 illusion per Panel
- Stones spent vs detection
- Duration: 1 stone per illusion per Panel
|
| Dance | AN+1 |
|
- Influence moods, attitudes, actions
- Combine stones with Social Skills when appropriate
- Can create minor but lasting impressions
|
| Drain Energy | AN+1 |
- Use at Range 2 (+2 cost)
- Improved Drain (+3 cost)
- Tied to a location (-4 cost)
- Can redirect absorbed stones as Force Blast (+1 cost)
- Must drain at least 3 stones a day from others or lose 1 white stone (-2 cost)
- Extreme Death Factor: Must drain all health from a human or die (+4 cost)
|
- Drain red stones by touching victim
- Drain red stones up to AN
- Recover stones invested (Improved Drain only)
- Excess stones lost at 1 red/Panel (Improved Drain only)
|
| Energy Absorption/Reflection | AN+5 |
- Convert sonic energy into light (+0 cost)
|
- Variable range energy attack, Range 4
- Split stones for multiple targets
- Absorb up to 2x AN
- Redirect by placing stones in Action Box as attack
- Energy damage suffered may come from reserve stones
- Excess stones lost at 1 red/Panel
|
| Fear | AN+1 |
- Absorb Fear (+3 cost); place stones from enemy and own stones back into Energy
|
- Stones vs Int
- Range 2
- Take enemy "Damage" directly from Action Box of your choice
- Split stones for multiple targets
|
| Fireworks | AN+1 |
- Additional Element (+1 cost)
|
- Variable-range energy attack, Range 4
- Player must describe desired effect
- Split stones for targets within area
- Damage = all stones played (including stones for effect)
- Reabsorb unexploded stones
|
| Flight | AN+2 |
- Fits with main power (such as Mastery) (-1 cost)
- Max speed no more than 5 (-1 cost)
- Limited maneuverability (-1 cost)
- Max speed is 2 when carrying others (-1 cost)
|
- Flight speed up to AN
- Add stones for weight carried
|
| Force Blast | AN+0 |
- Additional Element (+1 cost)
|
- Variable range energy attack, Range 4
- Split stones for multiple targets
|
| Force Field | AN+3 |
- Also have Telekinesis (-1 cost)
- Effective against mental attack (+1 cost)
- Effective against Magic (+1 cost)
|
- Defense: +1 free stone per stone spent
- Protect self or others
- Pay stones for area greater than 2
- Ignore Armour Penetration
|
| Gambling | AN+0 |
|
- Int bonus
- Agi bonus (when cheating)
- Specialties
|
| General Knowledge | AN+1 |
|
- Int bonus
- Encyclopedic general knowledge
- Ask relevant questions of GM
- AN vs scenario description
- Specialties
|
| Genetic Engineering | AN+6 |
- Can only enhance a subject once (-2 cost)
- No laboratory necessary (+5 cost)
|
- Int Bonus
- Raise Abilities/Actions/Modifiers of others
- Increase:subject's Dur chance of something horrible
- Split stones for multiple Abilities/Actions/Modifiers
|
| Growth | AN+2 |
|
- Grow to AN * 20'
- Cost to grow: 1 stone/20'
- +1 Strength/20' (+1 extra for first 20')
- +1 Durability/20'
- Duration at will
- Can't be improved by lines
|
| Healing | AN+2 |
- Requires medical equipment (-1 cost)
|
- Heal/Regenerate AN of red stones/Panel
- Spend 1 red toheal/restore 1 red
- Heal no more than AN of white stones/day
- Spend 3 red to heal 1 white
|
| Hex-Spheres | AN+3 |
|
- Variable-range chaotic energy atack, Range 4
- One Hex-Sphere per target
- Must describe chaotic effect
- Add stones and Panels for control
|
| Horsemanship | AN+0 |
|
- Riding, grooming and understanding horses
|
| Hunting/Tracking | AN+0 |
- Also have Animal Senses or are Transformer (-1 cost)
|
- General wilderness (or urban) hunting skills
- AN vs elapsed time (Duration on D&R)
- AN vs Difficulty of trap/ambush
- Specialties
|
| Inventing | AN+6 |
|
- Int bonus
- Stones vs Cost to Invent
- Max stones/day = Int + AN
- May accrue stones per invention over time
|
| Invisibility | AN+2 |
|
- Become invisible to eyes, cameras
- AN = Resistance to detection
- Cost 2 stones to disappear
- Duration: 1 stone/Panel
|
| Leadership | AN+0 |
|
- Improve efforts of teammates
- Assign up to 2 red stones/player
- Total limit per Panel = AN
|
| Magical Travel | AN+2 |
|
- Magically powered movement
- Requires 1 Panel prep
- Add 1 stone/person carried (except Teleportation)
- If not moving, 1 stone/Panel to maintain state
- Specialties
|
| Manipulate Body Density | AN+5 |
- Phase Attack (+3)
- Phase Stun (+2)
|
- One shift on Weight row of D&R per stone
- Duration = 1 stone/Panel to maintain
- Maximum weight=natural weight (in stones)+Action #
|
| Manipulate Mutagenic Fields | AN+7 |
|
- Can improve Mutants, potential mutants
- Proceed as per p72 of Main Guide
- Stones of effort = Char Gen stones
- Victim chooses effect, GM adds Challenges
- Must wait one day per stone spent before repeating
|
| Master of Magic | AN+2 |
- Accumulate Energy Modifier; regenerate extra stones into your Energy Reserve, up to AN (+1 cost)
- Increase AN Modifier; for every hour of prep, get 1 free stone to use in any Magical Action, up to 2xAN (+1 cost)
|
- Requires 1 Panel of preparation
- No more than 6 stones, including Bonuses and Modifiers
- For duration, range and area, add stones according to D&R chart; these stones don't count towards effect
- Illusion (no Duration restriction)
- Magic Barrier (stones = defense)
- Magic Blast (Force Blast)
- Energy attack, Range 4
- Split stones for multiple targets
- May buy Magical Healing, Telepathy, Energy Absorption/Reflection, Hex-Spheres, Transform Self, Transform Self by Touch, Transform Others at -1 cost
- May buy Sorcery, Summoning, Witchcraft, Necromancy, Magical Travel
|
| Mastery of Death (Necromancy) | |
- Communicate with dead (+1 cost)
- "Read" corpses (+1 cost)
- Call Undead (+2 cost); 1 stone of health per AN
- Resurrect the dead (only available at GM discretion); use AN for max Duration of death
|
|
| Mastery of Elements | AN+0 |
- Immunity to own element (+1 cost)
- Can transform into element (+1 cost)
- Create/Manipulate element (incl. Barriers and Object Creation) (+1 cost)
- Force Blast (+1 cost)
- Accumulate energy over time for major effect, stunned for 1 Panel afterwards (+2 cost)
- Affects too much, like Magnetism (+2 cost)
- Can be substituted for Strength (+1 cost)
- Free Force Field at AN while using Mastery (+2 cost)
- Absorb stones of attack in same element as Mastery (+1 cost)
- Regenerate one extra stone per Panel in Mastery-related environment (+1 cost)
- Can combine stones with Close or Ranged Combat (+2 cost)
- Unlimited Create/Manipulate (+5 cost)
- Must exist as element of Mastery only (-1 cost)
- Mastery is of extraordinary power or scope (+1 or more to cost)
|
- Range 4
- Make it up as you go
|
| Metamorphosis | AN+6 |
- Only one alternative form possible (-2 cost)
|
- Spend stones to improve physical Abilities/Actions/Modifiers
- 1 Panel to morph
- Duration = (choose one) 1 hour or 1 red stone/Panel
- Heals all damage when morphing
|
| Ninja | AN+5 |
|
- (insert ability) Bonus and Weapon Modifier, or 2 Weapon Modifiers
- Close or Ranged Combat
- Split stones for multiple targets
- Specialties
|
| Personalized Actions | AN+0 |
|
- (insert ability) Bonus (if any)
- Anything Relevant
- Specialties
|
| Phase Shift | AN+2 |
- Phase Attack: Ignore armour, 2x damage, combine with Close Combat (+3 cost)
- Phase Stun (+2 cost)
|
- Pass through solid matter
- Stones = Panels of duration
- Effect includes anyone/anything touched or carried
|
| Pheromones | AN+5 |
|
- Area Attack vs Dur to distract (or damage)
- Duration = Stones of "damage"
- Range 1
|
| Phoenix Force | AN+13 |
|
- 2xAN free red stones/Panel
- Become an enormous phoenix
- Force Blast, 2x Damage, AP
- Immune to energy
- Manipulate time, matter, energy
- Self-Contained Life Form
- Limited Teleport, Time Travel at GM discretion
|
| Phoenix Force, Full | N/A |
|
- Almost absolute power to create and destroy
- Physical Invulnerability
- Can't be improved by lines
|
| Power Boost | AN+4 |
|
- Amplify another's powers by touch (give up to AN stones to target)
- "Flare out of control" over normal limit
- "Burn out" if over 2x normal limit
- Split stones for multiple targets
|
| Private Investigating | AN+0 |
|
- General investigative skills
- Specialties
|
| Psi-Weapon | AN+3 |
|
- Create mental Weapon
- Combine with Close/Ranged Combat
|
| Psychiatry | AN+4 |
- Use Int bonus (+2 cost)
- Can't (or refuses to) manipulate others (-2 cost)
|
- Interaction with NPCs, treatment of mental disorder
- Specialties
|
| Shape Shifting | AN+3 |
|
- Psionically change appearance (human form only)
- AN = Resistance to detection
- 3 stones to shift
- Duration 1 stone/Panel at same size
- 2 stones/Panel for larger/smaller
|
| Shrink | AN+1 |
- Insect Strength; +1 Str for every 2 full levels, max Str 6 (+1 cost)
|
- Shrink to (1/2^AN) size
- Shrinking increases Reflexive Dodge by +1 per 2 full levels
- Duration at will
|
| Social Skills | AN+0 |
|
- Interaction with NPCs
- Specialties
|
| Sorcery | AN+2 |
|
- Variable range effects and attacks
- Split stones for multiple targets
- Sleep: Stones vs Int. 5 minutes/stone damage
- Stun: Stones vs Dur. 1 Panel/stone damage
|
| Statecraft | AN+2 |
|
- Includes Leadership
- Specialties
|
| Steal Superpower | 30w |
|
- Steal superpowers by touching victim
- Use stolen power's AN
- 1 second touch = 1 minute use
- Renders victim unconscious
- Prolonged contact causes permanent theft
|
| Stretching | AN+5 |
|
- Stretch 200' per red stone
- -1 Str per 200' (min 1 Str)
- Can be as thin, thick or bent as needed
- -1 cost to Toughness
|
| Summoning | AN+2 |
|
- Call and control Demons and direct their energy
- Summoning: stones vs Dur, +1 stone/specification
- Maintaining Control: stones (or other) vs Control Factor
- Binding: stones vs Binding Factor
- Invoking: 2 for 1 stones; Duration 1 red/Panel
|
| Swimming | AN+0 |
- Can exceed human water speed maximum (+1 cost)
|
- Strength, Agility or Speed bonus
- Can combine with Close Combat if underwater
- Max. normal human water speed = 3
|
| Technology | AN+1 |
- Transference: For AI or machine intelligence only (+2 cost, +2 extra for auto-transference)
- Simulataneous Transference: Must have Transference (+2 cost)
|
- Int bonus
- AN + Int vs Difficulty of Technology
|
| Telekinesis | AN+2 |
- Also have Telepathy (-1 cost)
- Use Int bonus (+2 cost)
- Gives Weapon Modifier (+1 cost)
|
- Use as Close Combat or Ranged Combat
- Manipulate objects, levitate self/objects
- Use AN as Str
- Costs 1 stone/10 feet of distance
|
| Telepathy | AN+0 |
- Illusions (+1 cost)
- Project Thoughts/Control Others (+2 cost) includes Illusions
- Create links with others (+1 cost)
- Telepathic Communications (+1 cost)
- Mental Bolts (+1 cost)
- Repair Minds (+1 cost)
- Int Bonus (+2 cost)
- Empathy; read emotions, perceive images (+1 cost)
- Generate pain by touch (+2 cost)
- Psychometry; can read psychic imprint left on touched objects (+2 cost)
- Psychometry, Advanced; can read thoughts of people as of when they touched object (req Psychometry, +1 cost)
- Read recent memories by touching subject (+1 cost)
- Hear the voices of spirits and the dead (+1 cost)
- Swap Minds (duration at will) (+2 cost)
- Possess others (+2 cost)
- Mental Block; prevents a being from using powers until block is removed (+1 cost)
- Astral Projection (+1 cost)
- Reflect Mental Attacks (up to AN) back on attacker (+2 cost)
- Requires eye contact (-1 cost)
- Can't read minds (-1 cost)
|
- Project your mind into other minds
- Use as Ranged Combat, Range 4, may add stones for distance as per D&R
- 1 stone/Panel to maintain control, continue effect
- Adds AN to Mental Defense Modifier
|
| Teleportation | AN+2 |
- Travel through other realm; appear with related effect (-1 cost)
- Range limit 3 miles (-1 cost)
- Can only teleport to where you've been(-1 cost)
- Can teleport interstellar distances (+3 cost); must buy this at AN 8
- Teleport to other dimensions (+2 cost)
- Must spend 1 red stone per guest (-1 cost)
- See through portal before entering (+1 cost)
- Can send others without going yourself (+2 cost)
- Can open portals for others to return (+2 cost)
- Time Travel; use Duration of D&R, GM discretion (+6 cost)
|
- Vanish, reappear up to AN distance (10', 30', 1mi, 100mi, 1kmi, 3kmi, 6kmi, anywhere on earth)
- Effect includes clothes and anyone touched for free
- May spend extra stones for precision
|
| Thieving | AN+0 |
|
- Agility Bonus
- General thieving skills
- Specialties
|
| Tongue/Tail/Tendril Whip | AN+2 |
- Can use a Weapon Modifier (+1 cost)
|
- Use like Close Combat within range
- Does damage or manipulates/grabs
- If used as weapon, +1 stone damage
- May be used after stones are revealed
- Maximum damage to appendage is 1 white stone
|
| Unstoppable | AN+3 |
|
- Str or Spd Bonus
- Can burst through walls etc (AN vs D&R Hardness)
- 2x Damage
|
| Vehicle Operation | AN+0 |
|
- Operate vehicles with Difficulty up to AN
- Specialties
|
| Ventriloquism | AN+0 |
|
|
| Voodoo | AN+2 |
|
- Communication with the dead
- Communication with the forces of Nature
- Zombies: Create zombies, control 1 zombie/stone
- Zombie Brew: Turn living into zombies
- Weakness: Drain energy stones
- Cause Injuries/Pain: Like Force Blast
- Voodoo Dolls: Damage others through Voodoo dolls
|
| Wall-Crawling/Climbing | AN+0 |
|
- Agi or Str Bonus
- Movement on surfaces regardless of orientation
- 1 stone/Panel to cling
- Stones = speed on running row of D&R to a max of 75mph
|
| Web-Slinging | AN+0 |
|
- Agi Bonus
- Movement only
- Stones = 2x Running Speed on D&R to a max of 125mph
- Add stones for weight carried
|
| Witchcraft | AN+2 |
|
- Variable range effects and attacks
|
| Name |
Cost |
Options |
Rules |
| Adamantinum Skeleton | 3w |
|
- Bones can't be broken
- Lose 1 Dur if removed
|
| Animal Senses | MN+0 |
|
- MN vs Resistance to detection
|
| Armor Penetration | Close Combat + 3 |
|
- Ignore enemy armour/Toughness
|
| Bionic Self-Repair | 1 red stone per limb |
|
- Damage to limbs doesn't come out of Health (deal damage to limb instead)
- Heals one red stone per Panel for free
|
| Bone Weapons | (2xWeapon Modifier + 1)w |
|
- Adds free stones to Close Combat
- Weapon Modifier for Ranged Combat
|
| Claws | MN+4 |
- Retractable/Extendable (+1 cost)
|
- +MN stones to Close Combat
|
| Copy Ability/Action/Modifier | 30w |
|
- Use highest Abilities/Actions/Modifiers from target within 10'
- Gain physical properties of target (wings, blobbishness, etc)
- Retain until a mile away from source
|
| Cosmic Awareness | 15w |
|
- Cosmic Awareness: Awareness of all threats to the Cosmos
|
| Cybermorphics | MN red stones |
|
- MN cyborg body parts can telescope up to 3x normal length
|
| Cybernetic Senses | MN+4 |
- Electromagnetic Particles
- Infrared
- Ultraviolet
- Electrical Energy
- Magnetic Energy
- Microwave Energy
- Organic Energy
- Sonic Waves (hearing/seeing the waves)
- Microscopic
- Telescopic
- X-Rays
- Radiation
- See in Darkness
- See Energy patterns, Forces
- See Invisible Gasses
- Calculate Mass/Weight
- Chemical Analysis ("smell" etc.)
|
|
| Defense, Energy | MN+0 |
|
- +MN stones to defense vs energy attacks
|
| Defense, Magical | MN+0 |
|
- +MN stones vs magical attacks
|
| Defense, Mental | MN+0 |
|
- +MN stones to Int vs mental attacks
|
| Destiny Force | 9w |
|
- Destiny Force: Almost unlimited power, GM controlled
|
| Duplicate Self | 30w |
|
- Create unlimited number of duplicates
- Reabsorb dupes by touch
- Lose 1 white stone/day/dupe lost
|
| Extended Life/Immortality | 3w |
|
|
| Fast-Draw | MN+0 |
|
- Fast-Draw: Add to Agility for determining turn order for Ranged Combat only
|
| Healing Factor | Health+0 |
|
- Heal 1 white stone per hour
|
| Healing Factor, Accelerated | Health+2 |
|
- Heal 1 white stone per 2 Panels
|
| Healing Factor, Enhanced | Health+3 |
|
- Enhanced Healing: Heal 1 white stone per Panel
|
| Healing Factor, Instant | Health+5 |
|
- Instant Healing: Heal all white stones per Panel
|
| Immovability | 3w |
|
- Can't be moved until/unless knocked out
|
| Immunity to Reality Distortion | 8w |
- Can protect others (+6w); choose either all touched or all within Close Combat range
|
- Immune to Time-Stopping, Gravity Reversal, Matter Manipulation, etc
|
| Inter-Dimensional Travel | 9w |
|
- Inter-Dimensional Travel: Instantaneous travel to/from Limbo
|
| Invulnerability | variable |
- Physical Invulnerability (20w)
- Energy Invulnerability (20w)
- Magical Invulnerability (20w)
- Mental Invulnerability (20w)
- Minor Invulnerabilities (3-10w); Radiation, Being Stunned, Bad Luck, etc
|
- Invulnerable to selected source
|
| Luck (Personal) | MN+6 |
- Balance; Good/Bad luck is created somewhere else (possibly you) (-1 cost)
- Backfire; if your motives are other than "selfless", luck turns against you (-1 cost)
|
- Choose Good Luck (helps you succeed) or Bad Luck (makes others fail)
- Good Luck: +MN stones to Action to succeed by 1 stone
- Bad Luck: -MN stones from opponent's Action to fail by 1 stone
|
| Photographic Memory | 2 red stones |
|
- Remember everything you see or read
|
| Photographic Reflexes | 12w |
|
- Photographic Reflexes: Copy non-Super-Powered physical actions (use empty action boxes); +2 situational modifier if copying opponent
|
| Precognitive Flashes | 1 red stone |
|
- GM warnings from time to time
|
| Prescience | 6w |
- Can reallocate stones into one Action (choose) only (+4w)
|
- May change stone allocation after enemy attack stones are revealed
|
| Psycho-centric Power Template | MN+5 |
|
- Modifier to Computer/Mental actions
- Allows direct interface with Computers
|
| Psycho-Centric Power Template | MN+5 |
|
- Modifier to Computer/Mental action
- Interface with computers
|
| Radar Senses | MN+2 |
|
- Perceive minute details at range fo 10' per MN
- Modifier vs Resistance
|
| Reconstitute Self | 8w |
- Reconstitute self by next Panel (+7w)
|
- Return intact and whole after about 1 hour (GM discretion)
|
| Reflexive Dodge | MN+3 |
- Also have Animal Senses (-1 cost)
|
|
| Self-Contained Life Form | 3w |
|
- No need to sleep, breathe, eat/drink, etc
|
| Self-Contained Life Form, Partial | 1w |
|
- No need for a single aspect (sleep, breathing, eating, etc)
|
| Sense Mutants | MN+2 |
|
|
| Sonar Sense | MN+0 |
|
- Perceive outlines/shapes at range of 100' per MN
- Modifer vs Resistance
|
| Suppress Mutant Powers | MN+9 |
- Friends not affected (+3 cost)
- Effect is permanent until cured (+5 cost)
- You can restore powers you've suppressed (+1 cost)
|
- Radius = MN on Area/Leaping row of D&R
- Suppressall mutant/mutagenic powers within radius
|
| Targetting | MN+4 |
|
- +MN stones to Ranged Attacks (weapons or powers)
- MN may not more than double the normal Modifier of the weapon being used
|
| Toughness | MN+3 |
- Nullifies Armour Penetration (+1 cost)
- Nullifies 2x Damage from Firearms or Projectiles (+1 cost)
|
|
| Transform Others by Touch | 15w |
|
- Transform others by touch into (material/object of choice) for one hour
- Must overcome target's defenses to touch (Reflexive Dodge, Close Combat, Force Field, etc, but not Toughness)
|
| Transform Self | lesser form's cost/2 |
- Additional forms (+2w / form)
- Intermediate form; partway between two other forms (+1w)
- Unlimited number of forms (+10w)
|
- Transformation takes 1 Panel
|
| Transform Self/Possession | 20w |
|
- Assume appearance, Abilities, Actions, Modifiers of others
- Must be within 10 feet to possess victim
|
| Transform Self by Touch | 30w |
|
- Take on physical properties of an object you touch
|
| Translation | 0w |
- Normal Translation (most human and alien languages) (+2w)
- Computer Translation (between all known computer codes) (+1w)
- Univeral Translation (+5w)
|
|
| Vision, Enhanced | MN red stones per option |
- See in Darkness
- Infrared; allows attempts to see invisible
- Phased objects
- UV
- Microwave Energy
- Microscopic, very small
- Telescopic, Range to MN
- X-Ray Vision, resisted by a material, Range 2
- See into other dimensions
- See Auras and magical forces (non-tech chars only)
- See energy patterns and forces (for Powered Armour, Robots or Cybernetics only); allows attempts to see invisible
- Blinding Light
- Electrical Energy
- Fog or Smoke
- Invisible Gasses
- Life Energy
- Magnetic Fields
- Pheromones
- Psionic Waves
- Radioactivity
- Sonic Waves
- Underwater
|
|