MURPG Character Generation


Name Cost Options Rules
    • Agi or Str bonus
    • Movement action
    • Subtract AN from stones of falling damage
    Animal TrainingAN+0
      • Train Animal(s) of choice
      • Stones vs. Scenario description to train animals
      Asgardian SorceryAN+2
        • Love Charms and Potions
        • Transform Others
        • Transform Self
        • Endowment
        • Flying
        • Scrying
        • Hypnotic Effects
        • Navigational Magic
        • Astrology
        • Illusion and Misdirection
        • Asgardian Shapeshifting
        • Talk to Animal and Trees
        Astral TravelAN+0
        • Psionic body travels with you (+2 cost)
        • Can take others with you (+1 cost)
        • Leave your body and travel as spirit
        • Stones = Speed on Flight row of D&R
        • If not moving, 1 stone per Panel to maintain
        • Requires 1 Panel prep time
          • Combine stones with other Actions
          Black Ops/SpyingAN+1
            • General spying skills and field training
            • Specialties
            Blasting (Flying Unstoppable)AN+2
              • AN = Max flight speed
              • Can burst through walls, etc
              • 2x Damage
              • Split stones for multiple targets
              • Free Force Field protects self/passengers
              Business SkillsAN+0
                • Int bonus
                Charge ObjectsAN+4
                  • Weapon Modifier (weapon being charged)
                  • Ranged energy attack, Range 2
                  • Split stones for multiple targets or area attack
                  • 2x damage
                  Combat, CloseAN+0
                    • (insert ability) Bonus or Weapon Modifier
                    • Combat using body or non-ranged weapon
                    • For combat within a few feet
                    • Split stones for multiple targets
                    • Specialties
                    Combat, RangedAN+0
                      • Weapon Modifier
                      • Combat using a weapon at a distance
                      • Split stones for multiple targets
                      • Specialties
                      • Interface directly with computers (halves Resistance) (+2 cost)
                      • Int Bonus
                      • Expertise in Computers
                      • Specialties
                        • Int bonus
                        • Ask questions about situation to GM
                        Create IllusionsAN+0
                          • Create 1 illusion per Panel
                          • Stones spent vs detection
                          • Duration: 1 stone per illusion per Panel
                            • Influence moods, attitudes, actions
                            • Combine stones with Social Skills when appropriate
                            • Can create minor but lasting impressions
                            Drain EnergyAN+1
                            • Use at Range 2 (+2 cost)
                            • Improved Drain (+3 cost)
                            • Tied to a location (-4 cost)
                            • Can redirect absorbed stones as Force Blast (+1 cost)
                            • Must drain at least 3 stones a day from others or lose 1 white stone (-2 cost)
                            • Extreme Death Factor: Must drain all health from a human or die (+4 cost)
                            • Drain red stones by touching victim
                            • Drain red stones up to AN
                            • Recover stones invested (Improved Drain only)
                            • Excess stones lost at 1 red/Panel (Improved Drain only)
                            Energy Absorption/ReflectionAN+5
                            • Convert sonic energy into light (+0 cost)
                            • Variable range energy attack, Range 4
                            • Split stones for multiple targets
                            • Absorb up to 2x AN
                            • Redirect by placing stones in Action Box as attack
                            • Energy damage suffered may come from reserve stones
                            • Excess stones lost at 1 red/Panel
                            • Absorb Fear (+3 cost); place stones from enemy and own stones back into Energy
                            • Stones vs Int
                            • Range 2
                            • Take enemy "Damage" directly from Action Box of your choice
                            • Split stones for multiple targets
                            • Additional Element (+1 cost)
                            • Variable-range energy attack, Range 4
                            • Player must describe desired effect
                            • Split stones for targets within area
                            • Damage = all stones played (including stones for effect)
                            • Reabsorb unexploded stones
                            • Fits with main power (such as Mastery) (-1 cost)
                            • Max speed no more than 5 (-1 cost)
                            • Limited maneuverability (-1 cost)
                            • Max speed is 2 when carrying others (-1 cost)
                            • Flight speed up to AN
                            • Add stones for weight carried
                            Force BlastAN+0
                            • Additional Element (+1 cost)
                            • Variable range energy attack, Range 4
                            • Split stones for multiple targets
                            Force FieldAN+3
                            • Also have Telekinesis (-1 cost)
                            • Effective against mental attack (+1 cost)
                            • Effective against Magic (+1 cost)
                            • Defense: +1 free stone per stone spent
                            • Protect self or others
                            • Pay stones for area greater than 2
                            • Ignore Armour Penetration
                              • Int bonus
                              • Agi bonus (when cheating)
                              • Specialties
                              General KnowledgeAN+1
                                • Int bonus
                                • Encyclopedic general knowledge
                                • Ask relevant questions of GM
                                • AN vs scenario description
                                • Specialties
                                Genetic EngineeringAN+6
                                • Can only enhance a subject once (-2 cost)
                                • No laboratory necessary (+5 cost)
                                • Int Bonus
                                • Raise Abilities/Actions/Modifiers of others
                                • Increase:subject's Dur chance of something horrible
                                • Split stones for multiple Abilities/Actions/Modifiers
                                  • Grow to AN * 20'
                                  • Cost to grow: 1 stone/20'
                                  • +1 Strength/20' (+1 extra for first 20')
                                  • +1 Durability/20'
                                  • Duration at will
                                  • Can't be improved by lines
                                  • Requires medical equipment (-1 cost)
                                  • Heal/Regenerate AN of red stones/Panel
                                  • Spend 1 red toheal/restore 1 red
                                  • Heal no more than AN of white stones/day
                                  • Spend 3 red to heal 1 white
                                    • Variable-range chaotic energy atack, Range 4
                                    • One Hex-Sphere per target
                                    • Must describe chaotic effect
                                    • Add stones and Panels for control
                                      • Riding, grooming and understanding horses
                                      • Also have Animal Senses or are Transformer (-1 cost)
                                      • General wilderness (or urban) hunting skills
                                      • AN vs elapsed time (Duration on D&R)
                                      • AN vs Difficulty of trap/ambush
                                      • Specialties
                                        • Int bonus
                                        • Stones vs Cost to Invent
                                        • Max stones/day = Int + AN
                                        • May accrue stones per invention over time
                                          • Become invisible to eyes, cameras
                                          • AN = Resistance to detection
                                          • Cost 2 stones to disappear
                                          • Duration: 1 stone/Panel
                                            • Improve efforts of teammates
                                            • Assign up to 2 red stones/player
                                            • Total limit per Panel = AN
                                            Magical TravelAN+2
                                              • Magically powered movement
                                              • Requires 1 Panel prep
                                              • Add 1 stone/person carried (except Teleportation)
                                              • If not moving, 1 stone/Panel to maintain state
                                              • Specialties
                                              Manipulate Body DensityAN+5
                                              • Phase Attack (+3)
                                              • Phase Stun (+2)
                                              • One shift on Weight row of D&R per stone
                                              • Duration = 1 stone/Panel to maintain
                                              • Maximum weight=natural weight (in stones)+Action #
                                              Manipulate Mutagenic FieldsAN+7
                                                • Can improve Mutants, potential mutants
                                                • Proceed as per p72 of Main Guide
                                                • Stones of effort = Char Gen stones
                                                • Victim chooses effect, GM adds Challenges
                                                • Must wait one day per stone spent before repeating
                                                Master of MagicAN+2
                                                • Accumulate Energy Modifier; regenerate extra stones into your Energy Reserve, up to AN (+1 cost)
                                                • Increase AN Modifier; for every hour of prep, get 1 free stone to use in any Magical Action, up to 2xAN (+1 cost)
                                                • Requires 1 Panel of preparation
                                                • No more than 6 stones, including Bonuses and Modifiers
                                                • For duration, range and area, add stones according to D&R chart; these stones don't count towards effect
                                                • Illusion (no Duration restriction)
                                                • Magic Barrier (stones = defense)
                                                • Magic Blast (Force Blast)
                                                • Energy attack, Range 4
                                                • Split stones for multiple targets
                                                • May buy Magical Healing, Telepathy, Energy Absorption/Reflection, Hex-Spheres, Transform Self, Transform Self by Touch, Transform Others at -1 cost
                                                • May buy Sorcery, Summoning, Witchcraft, Necromancy, Magical Travel
                                                Mastery of Death (Necromancy)
                                                • Communicate with dead (+1 cost)
                                                • "Read" corpses (+1 cost)
                                                • Call Undead (+2 cost); 1 stone of health per AN
                                                • Resurrect the dead (only available at GM discretion); use AN for max Duration of death
                                                  Mastery of ElementsAN+0
                                                  • Immunity to own element (+1 cost)
                                                  • Can transform into element (+1 cost)
                                                  • Create/Manipulate element (incl. Barriers and Object Creation) (+1 cost)
                                                  • Force Blast (+1 cost)
                                                  • Accumulate energy over time for major effect, stunned for 1 Panel afterwards (+2 cost)
                                                  • Affects too much, like Magnetism (+2 cost)
                                                  • Can be substituted for Strength (+1 cost)
                                                  • Free Force Field at AN while using Mastery (+2 cost)
                                                  • Absorb stones of attack in same element as Mastery (+1 cost)
                                                  • Regenerate one extra stone per Panel in Mastery-related environment (+1 cost)
                                                  • Can combine stones with Close or Ranged Combat (+2 cost)
                                                  • Unlimited Create/Manipulate (+5 cost)
                                                  • Must exist as element of Mastery only (-1 cost)
                                                  • Mastery is of extraordinary power or scope (+1 or more to cost)
                                                  • Range 4
                                                  • Make it up as you go
                                                  • Only one alternative form possible (-2 cost)
                                                  • Spend stones to improve physical Abilities/Actions/Modifiers
                                                  • 1 Panel to morph
                                                  • Duration = (choose one) 1 hour or 1 red stone/Panel
                                                  • Heals all damage when morphing
                                                    • (insert ability) Bonus and Weapon Modifier, or 2 Weapon Modifiers
                                                    • Close or Ranged Combat
                                                    • Split stones for multiple targets
                                                    • Specialties
                                                    Personalized ActionsAN+0
                                                      • (insert ability) Bonus (if any)
                                                      • Anything Relevant
                                                      • Specialties
                                                      Phase ShiftAN+2
                                                      • Phase Attack: Ignore armour, 2x damage, combine with Close Combat (+3 cost)
                                                      • Phase Stun (+2 cost)
                                                      • Pass through solid matter
                                                      • Stones = Panels of duration
                                                      • Effect includes anyone/anything touched or carried
                                                        • Area Attack vs Dur to distract (or damage)
                                                        • Duration = Stones of "damage"
                                                        • Range 1
                                                        Phoenix ForceAN+13
                                                          • 2xAN free red stones/Panel
                                                          • Become an enormous phoenix
                                                          • Force Blast, 2x Damage, AP
                                                          • Immune to energy
                                                          • Manipulate time, matter, energy
                                                          • Self-Contained Life Form
                                                          • Limited Teleport, Time Travel at GM discretion
                                                          Phoenix Force, FullN/A
                                                            • Almost absolute power to create and destroy
                                                            • Physical Invulnerability
                                                            • Can't be improved by lines
                                                            Power BoostAN+4
                                                              • Amplify another's powers by touch (give up to AN stones to target)
                                                              • "Flare out of control" over normal limit
                                                              • "Burn out" if over 2x normal limit
                                                              • Split stones for multiple targets
                                                              Private InvestigatingAN+0
                                                                • General investigative skills
                                                                • Specialties
                                                                  • Create mental Weapon
                                                                  • Combine with Close/Ranged Combat
                                                                  • Use Int bonus (+2 cost)
                                                                  • Can't (or refuses to) manipulate others (-2 cost)
                                                                  • Interaction with NPCs, treatment of mental disorder
                                                                  • Specialties
                                                                  Shape ShiftingAN+3
                                                                    • Psionically change appearance (human form only)
                                                                    • AN = Resistance to detection
                                                                    • 3 stones to shift
                                                                    • Duration 1 stone/Panel at same size
                                                                    • 2 stones/Panel for larger/smaller
                                                                    • Insect Strength; +1 Str for every 2 full levels, max Str 6 (+1 cost)
                                                                    • Shrink to (1/2^AN) size
                                                                    • Shrinking increases Reflexive Dodge by +1 per 2 full levels
                                                                    • Duration at will
                                                                    Social SkillsAN+0
                                                                      • Interaction with NPCs
                                                                      • Specialties
                                                                        • Variable range effects and attacks
                                                                        • Split stones for multiple targets
                                                                        • Sleep: Stones vs Int. 5 minutes/stone damage
                                                                        • Stun: Stones vs Dur. 1 Panel/stone damage
                                                                          • Includes Leadership
                                                                          • Specialties
                                                                          Steal Superpower30w
                                                                            • Steal superpowers by touching victim
                                                                            • Use stolen power's AN
                                                                            • 1 second touch = 1 minute use
                                                                            • Renders victim unconscious
                                                                            • Prolonged contact causes permanent theft
                                                                              • Stretch 200' per red stone
                                                                              • -1 Str per 200' (min 1 Str)
                                                                              • Can be as thin, thick or bent as needed
                                                                              • -1 cost to Toughness
                                                                                • Call and control Demons and direct their energy
                                                                                • Summoning: stones vs Dur, +1 stone/specification
                                                                                • Maintaining Control: stones (or other) vs Control Factor
                                                                                • Binding: stones vs Binding Factor
                                                                                • Invoking: 2 for 1 stones; Duration 1 red/Panel
                                                                                • Can exceed human water speed maximum (+1 cost)
                                                                                • Strength, Agility or Speed bonus
                                                                                • Can combine with Close Combat if underwater
                                                                                • Max. normal human water speed = 3
                                                                                • Transference: For AI or machine intelligence only (+2 cost, +2 extra for auto-transference)
                                                                                • Simulataneous Transference: Must have Transference (+2 cost)
                                                                                • Int bonus
                                                                                • AN + Int vs Difficulty of Technology
                                                                                • Also have Telepathy (-1 cost)
                                                                                • Use Int bonus (+2 cost)
                                                                                • Gives Weapon Modifier (+1 cost)
                                                                                • Use as Close Combat or Ranged Combat
                                                                                • Manipulate objects, levitate self/objects
                                                                                • Use AN as Str
                                                                                • Costs 1 stone/10 feet of distance
                                                                                • Illusions (+1 cost)
                                                                                • Project Thoughts/Control Others (+2 cost) includes Illusions
                                                                                • Create links with others (+1 cost)
                                                                                • Telepathic Communications (+1 cost)
                                                                                • Mental Bolts (+1 cost)
                                                                                • Repair Minds (+1 cost)
                                                                                • Int Bonus (+2 cost)
                                                                                • Empathy; read emotions, perceive images (+1 cost)
                                                                                • Generate pain by touch (+2 cost)
                                                                                • Psychometry; can read psychic imprint left on touched objects (+2 cost)
                                                                                • Psychometry, Advanced; can read thoughts of people as of when they touched object (req Psychometry, +1 cost)
                                                                                • Read recent memories by touching subject (+1 cost)
                                                                                • Hear the voices of spirits and the dead (+1 cost)
                                                                                • Swap Minds (duration at will) (+2 cost)
                                                                                • Possess others (+2 cost)
                                                                                • Mental Block; prevents a being from using powers until block is removed (+1 cost)
                                                                                • Astral Projection (+1 cost)
                                                                                • Reflect Mental Attacks (up to AN) back on attacker (+2 cost)
                                                                                • Requires eye contact (-1 cost)
                                                                                • Can't read minds (-1 cost)
                                                                                • Project your mind into other minds
                                                                                • Use as Ranged Combat, Range 4, may add stones for distance as per D&R
                                                                                • 1 stone/Panel to maintain control, continue effect
                                                                                • Adds AN to Mental Defense Modifier
                                                                                • Travel through other realm; appear with related effect (-1 cost)
                                                                                • Range limit 3 miles (-1 cost)
                                                                                • Can only teleport to where you've been(-1 cost)
                                                                                • Can teleport interstellar distances (+3 cost); must buy this at AN 8
                                                                                • Teleport to other dimensions (+2 cost)
                                                                                • Must spend 1 red stone per guest (-1 cost)
                                                                                • See through portal before entering (+1 cost)
                                                                                • Can send others without going yourself (+2 cost)
                                                                                • Can open portals for others to return (+2 cost)
                                                                                • Time Travel; use Duration of D&R, GM discretion (+6 cost)
                                                                                • Vanish, reappear up to AN distance (10', 30', 1mi, 100mi, 1kmi, 3kmi, 6kmi, anywhere on earth)
                                                                                • Effect includes clothes and anyone touched for free
                                                                                • May spend extra stones for precision
                                                                                  • Agility Bonus
                                                                                  • General thieving skills
                                                                                  • Specialties
                                                                                  Tongue/Tail/Tendril WhipAN+2
                                                                                  • Can use a Weapon Modifier (+1 cost)
                                                                                  • Use like Close Combat within range
                                                                                  • Does damage or manipulates/grabs
                                                                                  • If used as weapon, +1 stone damage
                                                                                  • May be used after stones are revealed
                                                                                  • Maximum damage to appendage is 1 white stone
                                                                                    • Str or Spd Bonus
                                                                                    • Can burst through walls etc (AN vs D&R Hardness)
                                                                                    • 2x Damage
                                                                                    Vehicle OperationAN+0
                                                                                      • Operate vehicles with Difficulty up to AN
                                                                                      • Specialties
                                                                                        • Range = 5'/stone
                                                                                          • Communication with the dead
                                                                                          • Communication with the forces of Nature
                                                                                          • Zombies: Create zombies, control 1 zombie/stone
                                                                                          • Zombie Brew: Turn living into zombies
                                                                                          • Weakness: Drain energy stones
                                                                                          • Cause Injuries/Pain: Like Force Blast
                                                                                          • Voodoo Dolls: Damage others through Voodoo dolls
                                                                                            • Agi or Str Bonus
                                                                                            • Movement on surfaces regardless of orientation
                                                                                            • 1 stone/Panel to cling
                                                                                            • Stones = speed on running row of D&R to a max of 75mph
                                                                                              • Agi Bonus
                                                                                              • Movement only
                                                                                              • Stones = 2x Running Speed on D&R to a max of 125mph
                                                                                              • Add stones for weight carried
                                                                                                • Variable range effects and attacks


                                                                                                Name Cost Options Rules
                                                                                                Adamantinum Skeleton3w
                                                                                                  • Bones can't be broken
                                                                                                  • Lose 1 Dur if removed
                                                                                                  Animal SensesMN+0
                                                                                                    • MN vs Resistance to detection
                                                                                                    Armor PenetrationClose Combat + 3
                                                                                                      • Ignore enemy armour/Toughness
                                                                                                      Bionic Self-Repair1 red stone per limb
                                                                                                        • Damage to limbs doesn't come out of Health (deal damage to limb instead)
                                                                                                        • Heals one red stone per Panel for free
                                                                                                        Bone Weapons(2xWeapon Modifier + 1)w
                                                                                                        • 2x Damage (+4w cost)
                                                                                                        • Adds free stones to Close Combat
                                                                                                        • Weapon Modifier for Ranged Combat
                                                                                                        • Retractable/Extendable (+1 cost)
                                                                                                        • +MN stones to Close Combat
                                                                                                        Copy Ability/Action/Modifier30w
                                                                                                          • Use highest Abilities/Actions/Modifiers from target within 10'
                                                                                                          • Gain physical properties of target (wings, blobbishness, etc)
                                                                                                          • Retain until a mile away from source
                                                                                                          Cosmic Awareness15w
                                                                                                            • Cosmic Awareness: Awareness of all threats to the Cosmos
                                                                                                            CybermorphicsMN red stones
                                                                                                              • MN cyborg body parts can telescope up to 3x normal length
                                                                                                              Cybernetic SensesMN+4
                                                                                                              • Electromagnetic Particles
                                                                                                              • Infrared
                                                                                                              • Ultraviolet
                                                                                                              • Electrical Energy
                                                                                                              • Magnetic Energy
                                                                                                              • Microwave Energy
                                                                                                              • Organic Energy
                                                                                                              • Sonic Waves (hearing/seeing the waves)
                                                                                                              • Microscopic
                                                                                                              • Telescopic
                                                                                                              • X-Rays
                                                                                                              • Radiation
                                                                                                              • See in Darkness
                                                                                                              • See Energy patterns, Forces
                                                                                                              • See Invisible Gasses
                                                                                                              • Calculate Mass/Weight
                                                                                                              • Chemical Analysis ("smell" etc.)
                                                                                                                Defense, EnergyMN+0
                                                                                                                  • +MN stones to defense vs energy attacks
                                                                                                                  Defense, MagicalMN+0
                                                                                                                    • +MN stones vs magical attacks
                                                                                                                    Defense, MentalMN+0
                                                                                                                      • +MN stones to Int vs mental attacks
                                                                                                                      Destiny Force9w
                                                                                                                        • Destiny Force: Almost unlimited power, GM controlled
                                                                                                                        Duplicate Self30w
                                                                                                                          • Create unlimited number of duplicates
                                                                                                                          • Reabsorb dupes by touch
                                                                                                                          • Lose 1 white stone/day/dupe lost
                                                                                                                          Extended Life/Immortality3w
                                                                                                                            • Won't die naturally
                                                                                                                              • Fast-Draw: Add to Agility for determining turn order for Ranged Combat only
                                                                                                                              Healing FactorHealth+0
                                                                                                                                • Heal 1 white stone per hour
                                                                                                                                Healing Factor, AcceleratedHealth+2
                                                                                                                                  • Heal 1 white stone per 2 Panels
                                                                                                                                  Healing Factor, EnhancedHealth+3
                                                                                                                                    • Enhanced Healing: Heal 1 white stone per Panel
                                                                                                                                    Healing Factor, InstantHealth+5
                                                                                                                                      • Instant Healing: Heal all white stones per Panel
                                                                                                                                        • Can't be moved until/unless knocked out
                                                                                                                                        Immunity to Reality Distortion8w
                                                                                                                                        • Can protect others (+6w); choose either all touched or all within Close Combat range
                                                                                                                                        • Immune to Time-Stopping, Gravity Reversal, Matter Manipulation, etc
                                                                                                                                        Inter-Dimensional Travel9w
                                                                                                                                          • Inter-Dimensional Travel: Instantaneous travel to/from Limbo
                                                                                                                                          • Physical Invulnerability (20w)
                                                                                                                                          • Energy Invulnerability (20w)
                                                                                                                                          • Magical Invulnerability (20w)
                                                                                                                                          • Mental Invulnerability (20w)
                                                                                                                                          • Minor Invulnerabilities (3-10w); Radiation, Being Stunned, Bad Luck, etc
                                                                                                                                          • Invulnerable to selected source
                                                                                                                                          Luck (Personal)MN+6
                                                                                                                                          • Balance; Good/Bad luck is created somewhere else (possibly you) (-1 cost)
                                                                                                                                          • Backfire; if your motives are other than "selfless", luck turns against you (-1 cost)
                                                                                                                                          • Choose Good Luck (helps you succeed) or Bad Luck (makes others fail)
                                                                                                                                          • Good Luck: +MN stones to Action to succeed by 1 stone
                                                                                                                                          • Bad Luck: -MN stones from opponent's Action to fail by 1 stone
                                                                                                                                          Photographic Memory2 red stones
                                                                                                                                            • Remember everything you see or read
                                                                                                                                            Photographic Reflexes12w
                                                                                                                                              • Photographic Reflexes: Copy non-Super-Powered physical actions (use empty action boxes); +2 situational modifier if copying opponent
                                                                                                                                              Precognitive Flashes1 red stone
                                                                                                                                                • GM warnings from time to time
                                                                                                                                                • Can reallocate stones into one Action (choose) only (+4w)
                                                                                                                                                • May change stone allocation after enemy attack stones are revealed
                                                                                                                                                Psycho-centric Power TemplateMN+5
                                                                                                                                                  • Modifier to Computer/Mental actions
                                                                                                                                                  • Allows direct interface with Computers
                                                                                                                                                  Psycho-Centric Power TemplateMN+5
                                                                                                                                                    • Modifier to Computer/Mental action
                                                                                                                                                    • Interface with computers
                                                                                                                                                    Radar SensesMN+2
                                                                                                                                                      • Perceive minute details at range fo 10' per MN
                                                                                                                                                      • Modifier vs Resistance
                                                                                                                                                      Reconstitute Self8w
                                                                                                                                                      • Reconstitute self by next Panel (+7w)
                                                                                                                                                      • Return intact and whole after about 1 hour (GM discretion)
                                                                                                                                                      Reflexive DodgeMN+3
                                                                                                                                                      • Also have Animal Senses (-1 cost)
                                                                                                                                                      • +MN stones to defense
                                                                                                                                                      Self-Contained Life Form3w
                                                                                                                                                        • No need to sleep, breathe, eat/drink, etc
                                                                                                                                                        Self-Contained Life Form, Partial1w
                                                                                                                                                          • No need for a single aspect (sleep, breathing, eating, etc)
                                                                                                                                                          Sense MutantsMN+2
                                                                                                                                                            • MN = Range
                                                                                                                                                            Sonar SenseMN+0
                                                                                                                                                              • Perceive outlines/shapes at range of 100' per MN
                                                                                                                                                              • Modifer vs Resistance
                                                                                                                                                              Suppress Mutant PowersMN+9
                                                                                                                                                              • Friends not affected (+3 cost)
                                                                                                                                                              • Effect is permanent until cured (+5 cost)
                                                                                                                                                              • You can restore powers you've suppressed (+1 cost)
                                                                                                                                                              • Radius = MN on Area/Leaping row of D&R
                                                                                                                                                              • Suppressall mutant/mutagenic powers within radius
                                                                                                                                                                • +MN stones to Ranged Attacks (weapons or powers)
                                                                                                                                                                • MN may not more than double the normal Modifier of the weapon being used
                                                                                                                                                                • Nullifies Armour Penetration (+1 cost)
                                                                                                                                                                • Nullifies 2x Damage from Firearms or Projectiles (+1 cost)
                                                                                                                                                                • +MN stones to defense
                                                                                                                                                                Transform Others by Touch15w
                                                                                                                                                                  • Transform others by touch into (material/object of choice) for one hour
                                                                                                                                                                  • Must overcome target's defenses to touch (Reflexive Dodge, Close Combat, Force Field, etc, but not Toughness)
                                                                                                                                                                  Transform Selflesser form's cost/2
                                                                                                                                                                  • Additional forms (+2w / form)
                                                                                                                                                                  • Intermediate form; partway between two other forms (+1w)
                                                                                                                                                                  • Unlimited number of forms (+10w)
                                                                                                                                                                  • Transformation takes 1 Panel
                                                                                                                                                                  Transform Self/Possession20w
                                                                                                                                                                    • Assume appearance, Abilities, Actions, Modifiers of others
                                                                                                                                                                    • Must be within 10 feet to possess victim
                                                                                                                                                                    Transform Self by Touch30w
                                                                                                                                                                      • Take on physical properties of an object you touch
                                                                                                                                                                      • Normal Translation (most human and alien languages) (+2w)
                                                                                                                                                                      • Computer Translation (between all known computer codes) (+1w)
                                                                                                                                                                      • Univeral Translation (+5w)
                                                                                                                                                                        Vision, EnhancedMN red stones per option
                                                                                                                                                                        • See in Darkness
                                                                                                                                                                        • Infrared; allows attempts to see invisible
                                                                                                                                                                        • Phased objects
                                                                                                                                                                        • UV
                                                                                                                                                                        • Microwave Energy
                                                                                                                                                                        • Microscopic, very small
                                                                                                                                                                        • Telescopic, Range to MN
                                                                                                                                                                        • X-Ray Vision, resisted by a material, Range 2
                                                                                                                                                                        • See into other dimensions
                                                                                                                                                                        • See Auras and magical forces (non-tech chars only)
                                                                                                                                                                        • See energy patterns and forces (for Powered Armour, Robots or Cybernetics only); allows attempts to see invisible
                                                                                                                                                                        • Blinding Light
                                                                                                                                                                        • Electrical Energy
                                                                                                                                                                        • Fog or Smoke
                                                                                                                                                                        • Invisible Gasses
                                                                                                                                                                        • Life Energy
                                                                                                                                                                        • Magnetic Fields
                                                                                                                                                                        • Pheromones
                                                                                                                                                                        • Psionic Waves
                                                                                                                                                                        • Radioactivity
                                                                                                                                                                        • Sonic Waves
                                                                                                                                                                        • Underwater

                                                                                                                                                                          Power Advantages and Disadvantages

                                                                                                                                                                          Name Cost Adjustment
                                                                                                                                                                          Each additional Element+1
                                                                                                                                                                          "Convertible" to human form (retractable wings, claws, etc)+1
                                                                                                                                                                          Works at increased range+1/extra range #
                                                                                                                                                                          Others benefit from power+3
                                                                                                                                                                          Area Effect+3
                                                                                                                                                                          Artificially Intelligent (Modifiers only)+3
                                                                                                                                                                          2x Damage+2
                                                                                                                                                                          3x Damage+4
                                                                                                                                                                          Extra Ability Bonus/Weapon Modifier (Actions only)+5
                                                                                                                                                                          Attack disables enemy if damage occurs (ko, paralyzes, etc)+5
                                                                                                                                                                          Attack vs Enemy Ability (instead of vs Defense)+6
                                                                                                                                                                          Not particularly useful-1
                                                                                                                                                                          One target only (may not split)-1
                                                                                                                                                                          Automatically causes Collateral Damage (fire, autofire, etc)-1
                                                                                                                                                                          Takes extra time to prepare (discouraged)-1
                                                                                                                                                                          No Bonus (if it usually has a Bonus)-2
                                                                                                                                                                          Can't be improved by adding lines-2
                                                                                                                                                                          Stones can't be split between attack/defense-2
                                                                                                                                                                          Power out of control without device (eg Cyclops)-2
                                                                                                                                                                          Counterattack only; may not initiate attack (combat Actions only)-2
                                                                                                                                                                          Power weaker away from power source-2
                                                                                                                                                                          Power damages or stuns at will+1
                                                                                                                                                                          Attack against Ability + defensive stones to disable+3
                                                                                                                                                                          Action/Modifier does not help friends (eg Flight if you can't carry, etc)-2
                                                                                                                                                                          Others not shielded from power when used-1
                                                                                                                                                                          May only be used in conjunction with different Action/Modifier (specify)-1
                                                                                                                                                                          May only use to save lives-1
                                                                                                                                                                          Only works in Limbo (Astral Plane, etc)-2
                                                                                                                                                                          Directly affects only non-living substances-1

                                                                                                                                                                          Character Challenges

                                                                                                                                                                          Name Refund
                                                                                                                                                                          Being a mutant3 stones
                                                                                                                                                                          Looking non-human (glowy eyes 2, the Thing 4)2-4 stones
                                                                                                                                                                          Minor disability (glasses, hearing aid)1-3 stones
                                                                                                                                                                          Special Vulnerabilities (extra sensitive to fire, sound)1-5 stones
                                                                                                                                                                          Losing a sense (blind, deaf)4-5 stones
                                                                                                                                                                          Being restricted in movement (wheelchair)4-5 stones
                                                                                                                                                                          Psychological; per symptom (temper, fear, teen angst)1-3 stones
                                                                                                                                                                          Can't or won't drive/ride in car/fly1 stones
                                                                                                                                                                          Can't or won't go certain places (closets, height, churches)2 stones
                                                                                                                                                                          Won't break the law2 stones
                                                                                                                                                                          Power dangerous to self1-3 stones
                                                                                                                                                                          Major psychological restriction (insanity, uncontrollable activities)3-5 stones
                                                                                                                                                                          Power is painful to use1 stones
                                                                                                                                                                          Chronic disease or condition1-3 stones
                                                                                                                                                                          Character needs "attachment" to stay alive, use power, etc1-5 stones
                                                                                                                                                                          Compulsion to stick up for underdog1-5 stones
                                                                                                                                                                          Haunted past1-3 stones
                                                                                                                                                                          Deadly enemies (individual, species, secret group)1-5 stones
                                                                                                                                                                          Conflicting interests (torn between duty to home planet/earth)1-5 stones