| Changes in version 1.4.2: |
Just one minor fix:
- Updated URL produced in the HTML export to reflect
current location of The Shop
|
| Changes in version 1.4.1: |
Just one minor little (but annoying) fix:
- Fixed bug with loading the correct engine for a
saved vehicle
- The Shop should also probably start a touch faster now.
There's room for further optimization, but it's not a
priority for me. Maybe when R3 comes out.
|
| Changes in version 1.4.0: |
Not too much new stuff, but the file format changed; it'll still
load old data files, but stuff saved in 1.4.0 won't load in 1.3.3
- Fixed Save/Export bug
- Set Turbo to +1 accel/level (I figure FASA will
produce Rigger 3 before they release the R2 errata)
- Save files now save the book where it found the
chassis/engine/mod (so if you don't have it loaded,
it can offer to load it)
- The Shop can now have its Start In directory set to
anything (it used to have to be the directory that Shop.exe
was in)
|
| Changes in version 1.3.3: |
A few more misc fixes
- Firmpoints now cost ¥/CF/Load per level
(instead of flat)
- Book Manager shows up in the middle of The Shop's main
window
- Probably some other stuff.
|
| Changes in version 1.3.2: |
A few misc fixes
- Obscenely expensive vehicles now produce the right
nuyen cost (if the DP was over 32768 things got messy)
- Strict Values now applies to CF and Load
- A few other minor things that I really don't remember
|
| Changes in version 1.3.1: |
A quick bug fix
- Chassis type filter crash fixed
|
| Changes in version 1.3.0: |
Not a lot of changes...
- Added a datafile manager
- Added a "clean" R2 chassis datafile (with the costs
adjusted to not include the standard options)
- Added a datafile including some stuff suggested
on the ShadowRN mailing list
- Meant to add the new ship construction rules in T:SH,
but couldn't find them. :-)
|
| Changes in version 1.2.6: |
Lots more changes...
- Lots of changes to the mods
- Seating and Entry are now static (you can edit them
and they'll stay that way until you empty the field)
- Seating and Entry are now saved and loaded
- May be a little faster on recalcs
- Multiple Arms are now available
- Lots more changes - I can't remember them all, but
probably a couple of dozen little things...
|
| Changes in version 1.2.5: |
Lots of changes this time...
- Improved/fixed international decimal handling
- Living amenities now take up space
- Gridlink restricted to electric engines
- Gyroscopic stabilizers fixed
- Suncell can now be used
- You can't give (V)STOL to a car (restricted to
fixed-wing aircraft) :-P
- Ring mounts can now be used by non-ragtops
- Structural Agility now works
- Nitrous Injectors now work
- Sidecars will now increase Max CF by the same
amount of CF that they add
- Made "Extra Big" reinforced bucket seats
a standalone mod instead of a mod to a mod
- ED and ECD consume CF now
- Changed sensor costs (you now get a partial
refund if you've already got sensors)
- Upped Signature Improvement limit to 3, and
used Jon Szeto's intended formula: (Level^4) * 200
- Fixed changing labels (the "Level" label
should give a clue as to what the "Level"
really means (sometimes it is "Level",
sometimes it's "Quantity" etc)
- Hitting <Enter> in the Level box will now
force a recalc
- Single-clicking on a mod won't recalc anymore
|
| Changes in version 1.2.3: |
- Added variable markups
- Changed save file format to save markups (vehicles saved
with v1.2.3 won't load into previous versions)
- Fixed Engine Customization to override max speed, load
and accel
- Smart Materials now affects both onroad and offroad
handling
- Fixed display of checkboxes on large font systems
- Made level textbox more robust
|
| Changes in version 1.2.2: |
- Added File/New (just clears the lists, resets everything)
- Now with internationalization (IE I managed to convince
VB that a decimal point should look like ".")
VB will still display the decimal point using your locale
settings.
- Fixed Floatation Package (Aircraft) values for helicopters
- Fixed sig decrease for External Rocket Mounts on aircraft
|
| Changes in version 1.2.1: |
I caught a whole whack of stupid mistakes that I should have
fixed back at version 1.1:
- Fixed bone-headed persistence of Global variables - now
they do not persist between full recalculations
- Fixed even dumber fixed-point/hard-point problem - all
the limits were reversed (<= instead of >=)
- Fixed Aircraft Drop Tanks (they were only mountable on
Hovercraft instead of Aircraft)
- Fixed Sensors (they weren't adding to the sensor level,
and the load wasn't being calculated properly); they're
still a little off, though - if you use a chassis that
already has sensors, you'll be charged as though you
didn't
- Fixed Handling Improvement (misread the rules)
- Added OffRoad Handling Improvement
|
| Changes in version 1.2.0: |
Most of these changes are due to Jon Szeto's feedback, including:
- Finally bugging me enough to write an Export to HTML so
you can now print your designs via your web browser
(the HTML that it produces is defined by a template file
that understands expressions just like the data files!)
- Opened up the Seating and Entry fields (Jon meant them to
be freely altered)
- Now displays load and cf remaining (for the mathematically
challenged ;-))
- Cleaned up the interface a bit
- Renamed "Snap Values" to "Strict Values"
- TOL Profile data makes more sense now
- Renamed "Cost (Y)" to "Suggested Cost (Y)"
- Displays appropriate fuel type measurement
- Hiding some fields when they aren't being used
Sorry, Jon - no help file in this version!
:-)
|
| Changes in version 1.1.3: |
- Fixed a limit bug (max level was 100, now it's 32768)
|
| Changes in version 1.1.2: |
- Totally new layout. Modifications with long names are now legible!
- Added file inclusion mechanism (so you can have extra data files
for new sourcebooks, or net customizations without messing up the
original stuff)
- Can filter modifications by type and sourcebook
- Modifications now change their label to something appropriate
(yes, I could have done it using the existing framework, but I
thought that this would be more intuitive)
- Added drone checkbox
- Calculates markup
- Went through all the data and cleaned up/fixed anything that
I noticed was wrong. If you've saved stuff using an old version,
it might not load into this version. If so,
mail me.
- Added inverse lookup operator (:=). So 'foo' := 'bar' 'foo' 'baz'
will return 2
- Probably even more stuff that I've forgotten about.
|
| Changes in version 1.1.0: |
- Wow. Lots. I guess that won't satisfy you though, so...
- Convinced David Taylor
to type up the rest of the Chasses and Engines (ok, so it didn't take
much effort :-) )
- Added !=
- Added : (list lookup operator)
- Added Security/Military checkboxes
- Added more Chassis filters
- Added Modification filters
- Typed in lots of new modifications (I'm into the Electronics now)
- Added About box (woohoo!)
- I think that's about it...
|
| Changes in version 1.0.9: |
- Added local and global variables
- Added modification priorities
- Added conditionals (?, <<, >> - these are not the same
things as in C, C++, Java, etc.)
- Fixed a couple of little bugs
- Releasing source code, if anyone really cares
|
| Changes in version 1.0.8: |
- Added exponents
- Engine.* and Chassis.* (for original values)
- Snapped values (if a value exceeds the max, set it to max)
- Cost and Speed now displayed as integers
- A bit more data
- Cost and Markup are now locked
- Probably some other stuff, too.
|
| Changes in version 1.0.7: |
- Can now cancel a Load or Save
- Changing the Level without a Mod selected now works
- Dies gracefully if a Load or Save fails (bad file format, etc)
- Much more data (Gasoline engines for every chassis up to Hovercraft,
as well as many more modifications)
- Can add modifications even if an engine isn't selected
- Wider listboxes (and a slightly different layout in general)
|