<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="srd.xsl"?>
<!DOCTYPE document [
	<!ENTITY bull "&#x2022;">
	<!ENTITY mdash "&#x2014;">
	<!ENTITY nbsp "&#x00A0;">
]>
<character system="srd">
	<name>Tegen</name>
	<alignment>NG</alignment>

	<stats>
		<!-- 32 points to spend:
			8-14 = 0-6
			15-16 = 8-10
			17-18 = 13-16
		-->
		<str>8</str>
		<dex>16</dex>
		<con>10</con>
		<int>14</int>
		<wis>16</wis>
		<cha>12</cha>
	</stats>

	<race name="Half-Celestial Human" ecl="4">
		<str>4</str>
		<dex>2</dex>
		<con>4</con>
		<int>2</int>
		<wis>4</wis>
		<cha>4</cha>

		<ac source="natural">1</ac>
		<flight/>

		<ability>Darkvision 60'</ability>
		<ability>Immunity to disease</ability>
		<ability>Resistance to acid 10, cold 10, electricity 10</ability>
		<ability>Damage reduction 5/magic</ability>
		<ability>Spell resistance 10+HD</ability>
		<ability>+4 bonus on Fort saves vs poison</ability>
	</race>

	<levels>
		<level class="Druid" hp="1" fort="2" will="2" skills="4">
			<ability>Flight
				<description>A half-celestial has feathered wings and can fly at twice the base creature’s base land speed (good maneuverability). If the base creature has a fly speed, use that instead.</description>
			</ability>
			<ability type="Ex">Animal Companion
				<description></description>
			</ability>
			<ability type="Ex">Nature Sense
				<description></description>
			</ability>
			<ability type="Ex">Wild Empathy
				<description></description>
			</ability>
			<ability type="Su">Daylight (at will)</ability>
			<ability type="Su">Smite Evil
				<description>Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.</description>
			</ability>
			<ability type="Sp" perday="3" save="cha">Protection from evil</ability>
			<ability type="Sp" perday="1" save="cha">Bless</ability>


			<skill ranks="4">Concentration</skill>
			<skill ranks="4">Handle Animal</skill>
			<skill ranks="4">Heal</skill>
			<skill ranks="4">Knowledge (nature)</skill>
			<skill ranks="4">Survival</skill>
			<skill ranks="4">Listen</skill>
			<skill ranks="2" type="crossclass">Knowledge (religion)</skill>
		</level>

		<level class="Druid" hp="1" bab="1" fort="1" will="1" skills="4">
			<ability type="Ex">Woodland stride</ability>
		</level>

		<level class="Druid" hp="1" bab="1" dex="1" skills="4">
			<ability type="Ex">Trackless step</ability>
			<ability type="Sp" perday="1" save="cha">Aid</ability>
			<ability type="Sp" perday="1" save="cha">Detect Evil</ability>
			<skill ranks="1" type="crossclass">Knowledge (religion)</skill>
		</level>

		<level class="Druid" hp="1" bab="1" fort="1" will="1" skills="4">
			<ability type="Ex">Resist nature's lure</ability>
		</level>

		<level class="Druid" hp="1" skills="4">
			<ability type="Su" perday="1">Wild shape</ability>
			<ability type="Sp" perday="1" save="cha">Cure serious wounds</ability>
			<ability type="Sp" perday="1" save="cha">Neutralize poison</ability>

			<skill ranks="4">Knowledge (nature)</skill>
			<skill ranks="1" type="crossclass">Knowledge (religion)</skill>
		</level>

		<level class="Master of Radiance" hp="1" bab="1" fort="1" will="1" skills="4">
		</level>

		<level class="Master of Radiance" hp="1" bab="1" fort="1" will="1" skills="4">
			<ability type="Sp" perday="1" save="cha">Holy smite</ability>
			<ability type="Sp" perday="1" save="cha">Remove disease</ability>
		</level>

		<level class="Master of Radiance" hp="1" bab="1" fort="1" will="1" skills="4">
		</level>

	</levels>

	<skills>
		<skill ranks="2" stat="str">Climb</skill>
		<skill ranks="1" stat="wis">Control Shape</skill>
		<skill ranks="7" stat="int">Craft (Weaponsmithing)</skill>
		<skill ranks="14" stat="dex">Disable Device</skill>
		<skill ranks="4" stat="cha">Handle Animal</skill>
		<skill ranks="1" stat="dex">Hide</skill>
		<skill ranks="6" stat="wis">Listen</skill>
		<skill ranks="1" stat="dex">Move Silently</skill>
		<skill ranks="2" stat="dex">Open Lock</skill>
		<skill ranks="7" stat="dex">Search</skill>
		<skill ranks="3" stat="wis">Survival</skill>
		<skill ranks="1" stat="str">Swim</skill>
		<skill ranks="7" stat="dex">Tumble</skill>
	</skills>
	<equipment>
		<weapons>
			<weapon type="scimitar" dmg="1d6" crit="18"></weapon>
		</weapons>
		<worn>
			<item type="a" ac="2">leather
				<description></description>
			</item>
		</worn>
		<carried>
		</carried>
	</equipment>
	<log>
		<award xp="67000"/>
	</log>
</character>
