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<murpg>
<!--
	a = Action name
	m = Modifier name
	AN = Action Number (aka Power Level); this is the upper limit on stones you can allocate towards using the power
	MN = Modifier Number; this power is always active and usually gives you free stones (not limited by AN or energy pool)
	c = Cost (lookup this number on the cost chart posted earlier; some items have a fixed cost in white stones, eg "30w")
	o = Selectable option (usually has a cost level modifier)
	r = Rule for this item
-->
<!--
	Xalan command line to preprocess the HTML version:
	java org.apache.xalan.xslt.Process -IN murpg.xml -XSL murpg.xsl -OUT murpg-xsl.html
-->
<legend>Open circles are options, solid discs are rules.</legend>
<label>Actions</label>
<power type="action" source="MURPG">
	<name>Acrobatics</name>
	<cost>AN+0</cost>
	<rule>Agi or Str bonus</rule>
	<rule>Movement action</rule>
	<rule>Subtract AN from stones of falling damage</rule>
</power>

<power type="action" source="MURPG">
	<name>Astral Travel</name>
	<cost>AN+0</cost>
	<option source="X-Men">Psionic body travels with you (+2 cost)</option>
	<option source="X-Men">Can take others with you (+1 cost)</option>
	<rule>Leave your body and travel as spirit</rule>
	<rule>Stones = Speed on Flight row of D&amp;R</rule>
	<rule>If not moving, 1 stone per Panel to maintain</rule>
	<rule>Requires 1 Panel prep time</rule>
</power>

<power type="action" source="MURPG">
	<name>Black Ops/Spying</name>
	<cost>AN+1</cost>
	<rule>General spying skills and field training</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Business Skills</name>
	<cost>AN+0</cost>
	<rule>Int bonus</rule>
</power>

<power type="action" source="MURPG">
	<name>Charge Objects</name>
	<cost>AN+4</cost>
	<rule>Weapon Modifier (weapon being charged)</rule>
	<rule>Ranged energy attack, Range 2</rule>
	<rule>Split stones for multiple targets or area attack</rule>
	<rule>2x damage</rule>
</power>

<power type="action" source="MURPG">
	<name>Combat, Close</name>
	<cost>AN+0</cost>
	<rule>(insert ability) Bonus or Weapon Modifier</rule>
	<rule>Combat using body or non-ranged weapon</rule>
	<rule>For combat within a few feet</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Combat, Ranged</name>
	<cost>AN+0</cost>
	<rule>Weapon Modifier</rule>
	<rule>Combat using a weapon at a distance</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Concentration</name>
	<cost>AN+3</cost>
	<rule>Int bonus</rule>
	<rule>Ask questions about situation to GM</rule>
</power>

<power type="action" source="MURPG">
	<name>Create Illusions</name>
	<cost>AN+0</cost>
	<rule>Create 1 illusion per Panel</rule>
	<rule>Stones spent vs detection</rule>
	<rule>Duration: 1 stone per illusion per Panel</rule>
</power>

<power type="action" source="MURPG">
	<name>Drain Energy</name>
	<cost>AN+1</cost>
	<option>Use at Range 2 (+2 cost)</option>
	<option>Improved Drain (+3 cost)</option>
	<option>Tied to a location (-4 cost)</option>
	<option source="X-Men">Can redirect absorbed stones as Force Blast (+1 cost)</option>
	<option source="X-Men">Must drain at least 3 stones a day from others or lose 1 white stone (-2 cost)</option>
	<option source="Hulk">Extreme Death Factor: Must drain all health from a human or die (+4 cost)</option>
	<rule>Drain red stones by touching victim</rule>
	<rule>Drain red stones up to AN</rule>
	<rule>Recover stones invested (Improved Drain only)</rule>
	<rule>Excess stones lost at 1 red/Panel (Improved Drain only)</rule>
</power>

<power type="action" source="MURPG">
	<name>Energy Absorption/Reflection</name>
	<cost>AN+5</cost>
	<option source="X-Men">Convert sonic energy into light (+0 cost)</option>
	<rule>Variable range energy attack, Range 4</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>Absorb up to 2x AN</rule>
	<rule>Redirect by placing stones in Action Box as attack</rule>
	<rule>Energy damage suffered may come from reserve stones</rule>
	<rule>Excess stones lost at 1 red/Panel</rule>
</power>

<power type="action" source="MURPG">
	<name>Fireworks</name>
	<cost>AN+1</cost>
	<option>Additional Element (+1 cost)</option>
	<rule>Variable-range energy attack, Range 4</rule>
	<rule>Player must describe desired effect</rule>
	<rule>Split stones for targets within area</rule>
	<rule>Damage = all stones played (including stones for effect)</rule>
	<rule>Reabsorb unexploded stones</rule>
</power>

<power type="action" source="MURPG">
	<name>Flight</name>
	<cost>AN+2</cost>
	<option>Fits with main power (such as Mastery) (-1 cost)</option>
	<option source="X-Men">Max speed no more than 5 (-1 cost)</option>
	<option source="X-Men">Limited maneuverability (-1 cost)</option>
	<option source="X-Men">Max speed is 2 when carrying others (-1 cost)</option>
	<rule>Flight speed up to AN</rule>
	<rule>Add stones for weight carried</rule>
</power>

<power type="action" source="MURPG">
	<name>Force Blast</name>
	<cost>AN+0</cost>
	<option>Additional Element (+1 cost)</option>
	<rule>Variable range energy attack, Range 4</rule>
	<rule>Split stones for multiple targets</rule>
</power>

<power type="action" source="MURPG">
	<name>Force Field</name>
	<cost>AN+3</cost>
	<option>Also have Telekinesis (-1 cost)</option>
	<option source="X-Men">Effective against mental attack (+1 cost)</option>
	<option source="X-Men">Effective against Magic (+1 cost)</option>
	<rule>Defense: +1 free stone per stone spent</rule>
	<rule>Protect self or others</rule>
	<rule>Pay stones for area greater than 2</rule>
	<rule>Ignore Armour Penetration</rule>
</power>

<power type="action" source="MURPG">
	<name>Gambling</name>
	<cost>AN+0</cost>
	<rule>Int bonus</rule>
	<rule>Agi bonus (when cheating)</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>General Knowledge</name>
	<cost>AN+1</cost>
	<rule>Int bonus</rule>
	<rule>Encyclopedic general knowledge</rule>
	<rule>Ask relevant questions of GM</rule>
	<rule>AN vs scenario description</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Growth</name>
	<cost>AN+2</cost>
	<rule>Grow to AN * 20'</rule>
	<rule>Cost to grow: 1 stone/20'</rule>
	<rule>+1 Strength/20' (+1 extra for first 20')</rule>
	<rule>+1 Durability/20'</rule>
	<rule>Duration at will</rule>
	<rule>Can't be improved by lines</rule>
</power>

<power type="action" source="MURPG">
	<name>Healing</name>
	<cost>AN+2</cost>
	<option>Requires medical equipment (-1 cost)</option>
	<rule>Heal/Regenerate AN of red stones/Panel</rule>
	<rule>Spend 1 red toheal/restore 1 red</rule>
	<rule>Heal no more than AN of white stones/day</rule>
	<rule>Spend 3 red to heal 1 white</rule>
</power>

<power type="action" source="MURPG">
	<name>Hex-Spheres</name>
	<cost>AN+3</cost>
	<rule>Variable-range chaotic energy atack, Range 4</rule>
	<rule>One Hex-Sphere per target</rule>
	<rule>Must describe chaotic effect</rule>
	<rule>Add stones and Panels for control</rule>
</power>

<power type="action" source="MURPG">
	<name>Hunting/Tracking</name>
	<cost>AN+0</cost>
	<option>Also have Animal Senses or are Transformer (-1 cost)</option>
	<rule>General wilderness (or urban) hunting skills</rule>
	<rule>AN vs elapsed time (Duration on D&amp;R)</rule>
	<rule>AN vs Difficulty of trap/ambush</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Inventing</name>
	<cost>AN+6</cost>
	<rule>Int bonus</rule>
	<rule>Stones vs Cost to Invent</rule>
	<rule>Max stones/day = Int + AN</rule>
	<rule>May accrue stones per invention over time</rule>
</power>

<power type="action" source="MURPG">
	<name>Invisibility</name>
	<cost>AN+2</cost>
	<rule>Become invisible to eyes, cameras</rule>
	<rule>AN = Resistance to detection</rule>
	<rule>Cost 2 stones to disappear</rule>
	<rule>Duration: 1 stone/Panel</rule>
</power>

<power type="action" source="MURPG">
	<name>Leadership</name>
	<cost>AN+0</cost>
	<rule>Improve efforts of teammates</rule>
	<rule>Assign up to 2 red stones/player</rule>
	<rule>Total limit per Panel = AN</rule>
</power>

<power type="action" source="MURPG">
	<name>Mastery of Elements</name>
	<cost>AN+0</cost>
	<option>Immunity to own element (+1 cost)</option>
	<option>Can transform into element (+1 cost)</option>
	<option>Create/Manipulate element (incl. Barriers and Object Creation) (+1 cost)</option>
	<option>Force Blast (+1 cost)</option>
	<option>Accumulate energy over time for major effect, stunned for 1 Panel afterwards (+2 cost)</option>
	<option>Affects too much, like Magnetism (+2 cost)</option>
	<option>Can be substituted for Strength (+1 cost)</option>
	<option source="X-Men">Free Force Field at AN while using Mastery (+2 cost)</option>
	<option source="X-Men">Absorb stones of attack in same element as Mastery (+1 cost)</option>
	<option source="X-Men">Regenerate one extra stone per Panel in Mastery-related environment (+1 cost)</option>
	<option source="X-Men">Can combine stones with Close or Ranged Combat (+2 cost)</option>
	<option source="Hulk">Unlimited Create/Manipulate (+5 cost)</option>
	<option source="Hulk">Must exist as element of Mastery only (-1 cost)</option>
	<option source="Hulk">Mastery is of extraordinary power or scope (+1 or more to cost)</option>
	<rule>Range 4</rule>
	<rule>Make it up as you go</rule>
</power>

<power type="action" source="MURPG">
	<name>Ninja</name>
	<cost>AN+5</cost>
	<rule>(insert ability) Bonus and Weapon Modifier, or 2 Weapon Modifiers</rule>
	<rule>Close or Ranged Combat</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Personalized Actions</name>
	<cost>AN+0</cost>
	<rule>(insert ability) Bonus (if any)</rule>
	<rule>Anything Relevant</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Phase Shift</name>
	<cost>AN+2</cost>
	<option source="Hulk">Phase Attack: Ignore armour, 2x damage, combine with Close Combat (+3 cost)</option>
	<option source="Hulk">Phase Stun (+2 cost)</option>
	<rule>Pass through solid matter</rule>
	<rule>Stones = Panels of duration</rule>
	<rule>Effect includes anyone/anything touched or carried</rule>
</power>

<power type="action" source="MURPG">
	<name>Psi-Weapon</name>
	<cost>AN+3</cost>
	<rule>Create mental Weapon</rule>
	<rule>Combine with Close/Ranged Combat</rule>
</power>

<power type="action" source="MURPG">
	<name>Shape Shifting</name>
	<cost>AN+3</cost>
	<rule>Psionically change appearance (human form only)</rule>
	<rule>AN = Resistance to detection</rule>
	<rule>3 stones to shift</rule>
	<rule>Duration 1 stone/Panel at same size</rule>
	<rule>2 stones/Panel for larger/smaller</rule>
</power>

<power type="action" source="MURPG">
	<name>Shrink</name>
	<cost>AN+1</cost>
	<option>Insect Strength; +1 Str for every 2 full levels, max Str 6 (+1 cost)</option>
	<rule>Shrink to (1/2^AN) size</rule>
	<rule>Shrinking increases Reflexive Dodge by +1 per 2 full levels</rule>
	<rule>Duration at will</rule>
</power>

<power type="action" source="MURPG">
	<name>Social Skills</name>
	<cost>AN+0</cost>
	<rule>Interaction with NPCs</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Steal Superpower</name>
	<cost>30w</cost>
	<rule>Steal superpowers by touching victim</rule>
	<rule>Use stolen power's AN</rule>
	<rule>1 second touch = 1 minute use</rule>
	<rule>Renders victim unconscious</rule>
	<rule>Prolonged contact causes permanent theft</rule>
</power>

<power type="action" source="MURPG">
	<name>Stretching</name>
	<cost>AN+5</cost>
	<rule>Stretch 200' per red stone</rule>
	<rule>-1 Str per 200' (min 1 Str)</rule>
	<rule>Can be as thin, thick or bent as needed</rule>
	<rule>-1 cost to Toughness</rule>
</power>

<power type="action" source="MURPG">
	<name>Technology</name>
	<cost>AN+1</cost>
	<option source="Hulk">Transference: For AI or machine intelligence only (+2 cost, +2 extra for auto-transference)</option>
	<option source="Hulk">Simulataneous Transference: Must have Transference (+2 cost)</option>
	<rule>Int bonus</rule>
	<rule>AN + Int vs Difficulty of Technology</rule>
</power>

<power type="action" source="MURPG">
	<name>Telekinesis</name>
	<cost>AN+2</cost>
	<option>Also have Telepathy (-1 cost)</option>
	<option>Use Int bonus (+2 cost)</option>
	<option>Gives Weapon Modifier (+1 cost)</option>
	<rule>Use as Close Combat or Ranged Combat</rule>
	<rule>Manipulate objects, levitate self/objects</rule>
	<rule>Use AN as Str</rule>
	<rule>Costs 1 stone/10 feet of distance</rule>
</power>

<power type="action" source="MURPG">
	<name>Telepathy</name>
	<cost>AN+0</cost>
	<option>Illusions (+1 cost)</option>
	<option>Project Thoughts/Control Others (+2 cost) includes Illusions</option>
	<option>Create links with others (+1 cost)</option>
	<option>Telepathic Communications (+1 cost)</option>
	<option>Mental Bolts (+1 cost)</option>
	<option>Repair Minds (+1 cost)</option>
	<option>Int Bonus (+2 cost)</option>
	<option source="X-Men">Empathy; read emotions, perceive images (+1 cost)</option>
	<option source="X-Men">Generate pain by touch (+2 cost)</option>
	<option source="X-Men">Psychometry; can read psychic imprint left on touched objects (+2 cost)</option>
	<option source="X-Men">Psychometry, Advanced; can read thoughts of people as of when they touched object (req Psychometry, +1 cost)</option>
	<option source="X-Men">Read recent memories by touching subject (+1 cost)</option>
	<option source="X-Men">Hear the voices of spirits and the dead (+1 cost)</option>
	<option source="X-Men">Swap Minds (duration at will) (+2 cost)</option>
	<option source="X-Men">Possess others (+2 cost)</option>
	<option source="X-Men">Mental Block; prevents a being from using powers until block is removed (+1 cost)</option>
	<option source="X-Men">Astral Projection (+1 cost)</option>
	<option source="X-Men">Reflect Mental Attacks (up to AN) back on attacker (+2 cost)</option>
	<option source="X-Men">Requires eye contact (-1 cost)</option>
	<option source="X-Men">Can't read minds (-1 cost)</option>
	<rule>Project your mind into other minds</rule>
	<rule>Use as Ranged Combat, Range 4, may add stones for distance as per D&amp;R</rule>
	<rule>1 stone/Panel to maintain control, continue effect</rule>
	<rule>Adds AN to Mental Defense Modifier</rule>
</power>

<power type="action" source="MURPG">
	<name>Teleportation</name>
	<cost>AN+2</cost>
	<option>Travel through other realm; appear with related effect (-1 cost)</option>
	<option>Range limit 3 miles (-1 cost)</option>
	<option>Can only teleport to where you've been(-1 cost)</option>
	<option>Can teleport interstellar distances (+3 cost); must buy this at AN 8</option>
	<option>Teleport to other dimensions (+2 cost)</option>
	<option>Must spend 1 red stone per guest (-1 cost)</option>
	<option source="X-Men">See through portal before entering (+1 cost)</option>
	<option source="X-Men">Can send others without going yourself (+2 cost)</option>
	<option source="X-Men">Can open portals for others to return (+2 cost)</option>
	<option source="X-Men">Time Travel; use Duration of D&amp;R, GM discretion (+6 cost)</option>
	<rule>Vanish, reappear up to AN distance (10', 30', 1mi, 100mi, 1kmi, 3kmi, 6kmi, anywhere on earth)</rule>
	<rule>Effect includes clothes and anyone touched for free</rule>
	<rule>May spend extra stones for precision</rule>
</power>

<power type="action" source="MURPG">
	<name>Thieving</name>
	<cost>AN+0</cost>
	<rule>Agility Bonus</rule>
	<rule>General thieving skills</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Tongue/Tail/Tendril Whip</name>
	<cost>AN+2</cost>
	<option>Can use a Weapon Modifier (+1 cost)</option>
	<rule>Use like Close Combat within range</rule>
	<rule>Does damage or manipulates/grabs</rule>
	<rule>If used as weapon, +1 stone damage</rule>
	<rule>May be used after stones are revealed</rule>
	<rule>Maximum damage to appendage is 1 white stone</rule>
</power>

<power type="action" source="MURPG">
	<name>Unstoppable</name>
	<cost>AN+3</cost>
	<rule>Str or Spd Bonus</rule>
	<rule>Can burst through walls etc (AN vs D&amp;R Hardness)</rule>
	<rule>2x Damage</rule>
</power>

<power type="action" source="MURPG">
	<name>Vehicle Operation</name>
	<cost>AN+0</cost>
	<rule>Operate vehicles with Difficulty up to AN</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="MURPG">
	<name>Ventriloquism</name>
	<cost>AN+0</cost>
	<rule>Range = 5'/stone</rule>
</power>

<power type="action" source="MURPG">
	<name>Wall-Crawling/Climbing</name>
	<cost>AN+0</cost>
	<rule>Agi or Str Bonus</rule>
	<rule>Movement on surfaces regardless of orientation</rule>
	<rule>1 stone/Panel to cling</rule>
	<rule>Stones = speed on running row of D&amp;R to a max of 75mph</rule>
</power>

<power type="action" source="MURPG">
	<name>Web-Slinging</name>
	<cost>AN+0</cost>
	<rule>Agi Bonus</rule>
	<rule>Movement only</rule>
	<rule>Stones = 2x Running Speed on D&amp;R to a max of 125mph</rule>
	<rule>Add stones for weight carried</rule>
</power>

<power type="action" source="MURPG">
	<name>Master of Magic</name>
	<cost>AN+2</cost>
	<option>Accumulate Energy Modifier; regenerate extra stones into your Energy Reserve, up to AN (+1 cost)</option>
	<option>Increase AN Modifier; for every hour of prep, get 1 free stone to use in any Magical Action, up to 2xAN (+1 cost)</option>
	<rule>Requires 1 Panel of preparation</rule>
	<rule>No more than 6 stones, including Bonuses and Modifiers</rule>
	<rule>For duration, range and area, add stones according to D&amp;R chart; these stones don't count towards effect</rule>
	<rule>Illusion (no Duration restriction)</rule>
	<rule>Magic Barrier (stones = defense)</rule>
	<rule>Magic Blast (Force Blast)</rule>
	<rule>Energy attack, Range 4</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>May buy Magical Healing, Telepathy, Energy Absorption/Reflection, Hex-Spheres, Transform Self, Transform Self by Touch, Transform Others at -1 cost</rule>
	<rule>May buy Sorcery, Summoning, Witchcraft, Necromancy, Magical Travel</rule>
</power>

<power type="action" source="MURPG">
	<name>Sorcery</name>
	<cost>AN+2</cost>
	<rule>Variable range effects and attacks</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>Sleep: Stones vs Int. 5 minutes/stone damage</rule>
	<rule>Stun: Stones vs Dur. 1 Panel/stone damage</rule>
</power>

<power type="action" source="MURPG">
	<name>Summoning</name>
	<cost>AN+2</cost>
	<rule>Call and control Demons and direct their energy</rule>
	<rule>Summoning: stones vs Dur, +1 stone/specification</rule>
	<rule>Maintaining Control: stones (or other) vs Control Factor</rule>
	<rule>Binding: stones vs Binding Factor</rule>
	<rule>Invoking: 2 for 1 stones; Duration 1 red/Panel</rule>
</power>

<power type="action" source="MURPG">
	<name>Witchcraft</name>
	<cost>AN+2</cost>
	<rule>Variable range effects and attacks</rule>
</power>

<power type="action" source="MURPG">
	<name>Magical Travel</name>
	<cost>AN+2</cost>
	<rule>Magically powered movement</rule>
	<rule>Requires 1 Panel prep</rule>
	<rule>Add 1 stone/person carried (except Teleportation)</rule>
	<rule>If not moving, 1 stone/Panel to maintain state</rule>
	<rule>Specialties</rule>
</power>

<power type="action" source="X-Men">
	<name>Biocomputing</name>
	<cost>AN+3</cost>
	<rule>Combine stones with other Actions</rule>
</power>
<power type="action" source="X-Men">
	<name>Blasting (Flying Unstoppable)</name>
	<cost>AN+2</cost>
	<rule>AN = Max flight speed</rule>
	<rule>Can burst through walls, etc</rule>
	<rule>2x Damage</rule>
	<rule>Split stones for multiple targets</rule>
	<rule>Free Force Field protects self/passengers</rule>
</power>
<power type="action" source="X-Men">
	<name>Computers</name>
	<cost>AN+0</cost>
	<option>Interface directly with computers (halves Resistance) (+2 cost)</option>
	<rule>Int Bonus</rule>
	<rule>Expertise in Computers</rule>
	<rule>Specialties</rule>
</power>
<power type="action" source="X-Men">
	<name>Fear</name>
	<cost>AN+1</cost>
	<option>Absorb Fear (+3 cost); place stones from enemy and own stones back into Energy</option>
	<rule>Stones vs Int</rule>
	<rule>Range 2</rule>
	<rule>Take enemy "Damage" directly from Action Box of your choice</rule>
	<rule>Split stones for multiple targets</rule>
</power>
<power type="action" source="X-Men">
	<name>Genetic Engineering</name>
	<cost>AN+6</cost>
	<option>Can only enhance a subject once (-2 cost)</option>
	<option>No laboratory necessary (+5 cost)</option>
	<rule>Int Bonus</rule>
	<rule>Raise Abilities/Actions/Modifiers of others</rule>
	<rule>Increase:subject's Dur chance of something horrible</rule>
	<rule>Split stones for multiple Abilities/Actions/Modifiers</rule>
</power>
<power type="action" source="X-Men">
	<name>Manipulate Mutagenic Fields</name>
	<cost>AN+7</cost>
	<rule>Can improve Mutants, potential mutants</rule>
	<rule>Proceed as per p72 of Main Guide</rule>
	<rule>Stones of effort = Char Gen stones</rule>
	<rule>Victim chooses effect, GM adds Challenges</rule>
	<rule>Must wait one day per stone spent before repeating</rule>
</power>
<power type="action" source="X-Men">
	<name>Metamorphosis</name>
	<cost>AN+6</cost>
	<option>Only one alternative form possible (-2 cost)</option>
	<rule>Spend stones to improve physical Abilities/Actions/Modifiers</rule>
	<rule>1 Panel to morph</rule>
	<rule>Duration = (choose one) 1 hour or 1 red stone/Panel</rule>
	<rule>Heals all damage when morphing</rule>
</power>
<power type="action" source="X-Men">
	<name>Pheromones</name>
	<cost>AN+5</cost>
	<rule>Area Attack vs Dur to distract (or damage)</rule>
	<rule>Duration = Stones of "damage"</rule>
	<rule>Range 1</rule>
</power>
<power type="action" source="X-Men">
	<name>Phoenix Force, Full</name>
	<cost>N/A</cost>
	<rule>Almost absolute power to create and destroy</rule>
	<rule>Physical Invulnerability</rule>
	<rule>Can't be improved by lines</rule>
</power>
<power type="action" source="X-Men">
	<name>Phoenix Force</name>
	<cost>AN+13</cost>
	<rule>2xAN free red stones/Panel</rule>
	<rule>Become an enormous phoenix</rule>
	<rule>Force Blast, 2x Damage, AP</rule>
	<rule>Immune to energy</rule>
	<rule>Manipulate time, matter, energy</rule>
	<rule>Self-Contained Life Form</rule>
	<rule>Limited Teleport, Time Travel at GM discretion</rule>
</power>
<power type="action" source="X-Men">
	<name>Power Boost</name>
	<cost>AN+4</cost>
	<rule>Amplify another's powers by touch (give up to AN stones to target)</rule>
	<rule>"Flare out of control" over normal limit</rule>
	<rule>"Burn out" if over 2x normal limit</rule>
	<rule>Split stones for multiple targets</rule>
</power>
<power type="action" source="X-Men">
	<name>Mastery of Death (Necromancy)</name>
	<option>Communicate with dead (+1 cost)</option>
	<option>"Read" corpses (+1 cost)</option>
	<option>Call Undead (+2 cost); 1 stone of health per AN</option>
	<option>Resurrect the dead (only available at GM discretion); use AN for max Duration of death</option>
</power>


<label>Modifiers</label>
<power type="modifier" source="MURPG">
	<name>Adamantinum Skeleton</name>
	<cost>3w</cost>
	<rule>Bones can't be broken</rule>
	<rule>Lose 1 Dur if removed</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Animal Senses</name>
	<cost>MN+0</cost>
	<rule>MN vs Resistance to detection</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Armor Penetration</name>
	<cost>Close Combat + 3</cost>
	<rule>Ignore enemy armour/Toughness</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Claws</name>
	<cost>MN+4</cost>
	<option>Retractable/Extendable (+1 cost)</option>
	<rule>+MN stones to Close Combat</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Defense, Energy</name>
	<cost>MN+0</cost>
	<rule>+MN stones to defense vs energy attacks</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Defense, Magical</name>
	<cost>MN+0</cost>
	<rule>+MN stones vs magical attacks</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Defense, Mental</name>
	<cost>MN+0</cost>
	<rule>+MN stones to Int vs mental attacks</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Extended Life/Immortality</name>
	<cost>3w</cost>
	<rule>Won't die naturally</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Healing Factor</name>
	<cost>Health+0</cost>
	<rule>Heal 1 white stone per hour</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Healing Factor, Accelerated</name>
	<cost>Health+2</cost>
	<rule>Heal 1 white stone per 2 Panels</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Immovability</name>
	<cost>3w</cost>
	<rule>Can't be moved until/unless knocked out</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Luck (Personal)</name>
	<cost>MN+6</cost>
	<option source="X-Men">Balance; Good/Bad luck is created somewhere else (possibly you) (-1 cost)</option>
	<option source="X-Men">Backfire; if your motives are other than "selfless", luck turns against you (-1 cost)</option>
	<rule>Choose Good Luck (helps you succeed) or Bad Luck (makes others fail)</rule>
	<rule>Good Luck: +MN stones to Action to succeed by 1 stone</rule>
	<rule>Bad Luck: -MN stones from opponent's Action to fail by 1 stone</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Prescience</name>
	<cost>6w</cost>
	<option source="X-Men">Can reallocate stones into one Action (choose) only (+4w)</option>
	<rule>May change stone allocation after enemy attack stones are revealed</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Radar Senses</name>
	<cost>MN+2</cost>
	<rule>Perceive minute details at range fo 10' per MN</rule>
	<rule>Modifier vs Resistance</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Reflexive Dodge</name>
	<cost>MN+3</cost>
	<option>Also have Animal Senses (-1 cost)</option>
	<rule>+MN stones to defense</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Self-Contained Life Form</name>
	<cost>3w</cost>
	<rule>No need to sleep, breathe, eat/drink, etc</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Self-Contained Life Form, Partial</name>
	<cost>1w</cost>
	<rule>No need for a single aspect (sleep, breathing, eating, etc)</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Sonar Sense</name>
	<cost>MN+0</cost>
	<rule>Perceive outlines/shapes at range of 100' per MN</rule>
	<rule>Modifer vs Resistance</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Targetting</name>
	<cost>MN+4</cost>
	<rule>+MN stones to Ranged Attacks (weapons or powers)</rule>
	<rule>MN may not more than double the normal Modifier of the weapon being used</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Toughness</name>
	<cost>MN+3</cost>
	<option>Nullifies Armour Penetration (+1 cost)</option>
	<option>Nullifies 2x Damage from Firearms or Projectiles (+1 cost)</option>
	<rule>+MN stones to defense</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Transform Self</name>
	<cost>lesser form's cost/2</cost>
	<option source="X-Men">Additional forms (+2w / form)</option>
	<option source="X-Men">Intermediate form; partway between two other forms (+1w)</option>
	<option source="X-Men">Unlimited number of forms (+10w)</option>
	<rule>Transformation takes 1 Panel</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Transform Self by Touch</name>
	<cost>30w</cost>
	<rule>Take on physical properties of an object you touch</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Transform Others by Touch</name>
	<cost>15w</cost>
	<rule>Transform others by touch into (material/object of choice) for one hour</rule>
	<rule>Must overcome target's defenses to touch (Reflexive Dodge, Close Combat, Force Field, etc, but not Toughness)</rule>
</power>

<power type="modifier" source="MURPG">
	<name>Vision, Enhanced</name>
	<cost>MN red stones per option</cost>
	<option>See in Darkness</option>
	<option>Infrared; allows attempts to see invisible</option>
	<option>Phased objects</option>
	<option>UV</option>
	<option>Microwave Energy</option>
	<option>Microscopic, very small</option>
	<option>Telescopic, Range to MN</option>
	<option>X-Ray Vision, resisted by a material, Range 2</option>
	<option>See into other dimensions</option>
	<option>See Auras and magical forces (non-tech chars only)</option>
	<option>See energy patterns and forces (for Powered Armour, Robots or Cybernetics only); allows attempts to see invisible</option>
	<option source="X-Men">Blinding Light</option>
	<option source="X-Men">Electrical Energy</option>
	<option source="X-Men">Fog or Smoke</option>
	<option source="X-Men">Invisible Gasses</option>
	<option source="X-Men">Life Energy</option>
	<option source="X-Men">Magnetic Fields</option>
	<option source="X-Men">Pheromones</option>
	<option source="X-Men">Psionic Waves</option>
	<option source="X-Men">Radioactivity</option>
	<option source="X-Men">Sonic Waves</option>
	<option source="X-Men">Underwater</option>
</power>

<power type="modifier" source="X-Men">
	<name>Bionic Self-Repair</name>
	<cost>1 red stone per limb</cost>
	<rule>Damage to limbs doesn't come out of Health (deal damage to limb instead)</rule>
	<rule>Heals one red stone per Panel for free</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Bone Weapons</name>
	<cost>(2xWeapon Modifier + 1)w</cost>
	<option>2x Damage (+4w cost)</option>
	<rule>Adds free stones to Close Combat</rule>
	<rule>Weapon Modifier for Ranged Combat</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Copy Ability/Action/Modifier</name>
	<cost>30w</cost>
	<rule>Use highest Abilities/Actions/Modifiers from target within 10'</rule>
	<rule>Gain physical properties of target (wings, blobbishness, etc)</rule>
	<rule>Retain until a mile away from source</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Cybermorphics</name>
	<cost>MN red stones</cost>
	<rule>MN cyborg body parts can telescope up to 3x normal length</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Duplicate Self</name>
	<cost>30w</cost>
	<rule>Create unlimited number of duplicates</rule>
	<rule>Reabsorb dupes by touch</rule>
	<rule>Lose 1 white stone/day/dupe lost</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Immunity to Reality Distortion</name>
	<cost>8w</cost>
	<option>Can protect others (+6w); choose either all touched or all within Close Combat range</option>
	<rule>Immune to Time-Stopping, Gravity Reversal, Matter Manipulation, etc</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Invulnerability</name>
	<cost>variable</cost>
	<option>Physical Invulnerability (20w)</option>
	<option>Energy Invulnerability (20w)</option>
	<option>Magical Invulnerability (20w)</option>
	<option>Mental Invulnerability (20w)</option>
	<option>Minor Invulnerabilities (3-10w); Radiation, Being Stunned, Bad Luck, etc</option>
	<rule>Invulnerable to selected source</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Photographic Memory</name>
	<cost>2 red stones</cost>
	<rule>Remember everything you see or read</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Precognitive Flashes</name>
	<cost>1 red stone</cost>
	<rule>GM warnings from time to time</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Psycho-centric Power Template</name>
	<cost>MN+5</cost>
	<rule>Modifier to Computer/Mental actions</rule>
	<rule>Allows direct interface with Computers</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Reconstitute Self</name>
	<cost>8w</cost>
	<option>Reconstitute self by next Panel (+7w)</option>
	<rule>Return intact and whole after about 1 hour (GM discretion)</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Suppress Mutant Powers</name>
	<cost>MN+9</cost>
	<option>Friends not affected (+3 cost)</option>
	<option>Effect is permanent until cured (+5 cost)</option>
	<option>You can restore powers you've suppressed (+1 cost)</option>
	<rule>Radius = MN on Area/Leaping row of D&amp;R</rule>
	<rule>Suppressall mutant/mutagenic powers within radius</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Sense Mutants</name>
	<cost>MN+2</cost>
	<rule>MN = Range</rule>
</power>
<power type="modifier" source="X-Men">
	<name>Translation</name>
	<cost>0w</cost>
	<option>Normal Translation (most human and alien languages) (+2w)</option>
	<option>Computer Translation (between all known computer codes) (+1w)</option>
	<option>Univeral Translation (+5w)</option>
</power>

<label>Power Advantages and Disadvantages</label>
<advantage source="MURPG">
	<name>Each additional Element</name>
	<cost>+1</cost>
</advantage>
<advantage source="MURPG">
	<name>"Convertible" to human form (retractable wings, claws, etc)</name>
	<cost>+1</cost>
</advantage>
<advantage source="MURPG">
	<name>Works at increased range</name>
	<cost>+1/extra range #</cost>
</advantage>
<advantage source="MURPG">
	<name>Others benefit from power</name>
	<cost>+3</cost>
</advantage>
<advantage source="MURPG">
	<name>Area Effect</name>
	<cost>+3</cost>
</advantage>
<advantage source="MURPG">
	<name>Artificially Intelligent (Modifiers only)</name>
	<cost>+3</cost>
</advantage>
<advantage source="MURPG">
	<name>2x Damage</name>
	<cost>+2</cost>
</advantage>
<advantage source="MURPG">
	<name>3x Damage</name>
	<cost>+4</cost>
</advantage>
<advantage source="MURPG">
	<name>Extra Ability Bonus/Weapon Modifier (Actions only)</name>
	<cost>+5</cost>
</advantage>
<advantage source="MURPG">
	<name>Attack disables enemy if damage occurs (ko, paralyzes, etc)</name>
	<cost>+5</cost>
</advantage>
<advantage source="MURPG">
	<name>Attack vs Enemy Ability (instead of vs Defense)</name>
	<cost>+6</cost>
</advantage>
<advantage source="MURPG">
	<name>Not particularly useful</name>
	<cost>-1</cost>
</advantage>
<advantage source="MURPG">
	<name>One target only (may not split)</name>
	<cost>-1</cost>
</advantage>
<advantage source="MURPG">
	<name>Automatically causes Collateral Damage (fire, autofire, etc)</name>
	<cost>-1</cost>
</advantage>
<advantage source="MURPG">
	<name>Takes extra time to prepare (discouraged)</name>
	<cost>-1</cost>
</advantage>
<advantage source="MURPG">
	<name>No Bonus (if it usually has a Bonus)</name>
	<cost>-2</cost>
</advantage>
<advantage source="MURPG">
	<name>Can't be improved by adding lines</name>
	<cost>-2</cost>
</advantage>
<advantage source="MURPG">
	<name>Stones can't be split between attack/defense</name>
	<cost>-2</cost>
</advantage>
<advantage source="MURPG">
	<name>Power out of control without device (eg Cyclops)</name>
	<cost>-2</cost>
</advantage>
<advantage source="MURPG">
	<name>Counterattack only; may not initiate attack (combat Actions only)</name>
	<cost>-2</cost>
</advantage>
<advantage source="MURPG">
	<name>Power weaker away from power source</name>
	<cost>-2</cost>
</advantage>

<advantage source="X-Men">
	<name>Power damages or stuns at will</name>
	<cost>+1</cost>
</advantage>
<advantage source="X-Men">
	<name>Attack against Ability + defensive stones to disable</name>
	<cost>+3</cost>
</advantage>
<advantage source="X-Men">
	<name>Overstrain</name>
	<cost>+1</cost>
</advantage>
<advantage source="X-Men">
	<name>Action/Modifier does not help friends (eg Flight if you can't carry, etc)</name>
	<cost>-2</cost>
</advantage>
<advantage source="X-Men">
	<name>Others not shielded from power when used</name>
	<cost>-1</cost>
</advantage>
<advantage source="X-Men">
	<name>May only be used in conjunction with different Action/Modifier (specify)</name>
	<cost>-1</cost>
</advantage>
<advantage source="X-Men">
	<name>May only use to save lives</name>
	<cost>-1</cost>
</advantage>
<advantage source="X-Men">
	<name>Only works in Limbo (Astral Plane, etc)</name>
	<cost>-2</cost>
</advantage>
<advantage source="X-Men">
	<name>Directly affects only non-living substances</name>
	<cost>-1</cost>
</advantage>

<label>Challenges</label>
<challenge source="MURPG">
	<name>Being a mutant</name>
	<refund>3</refund>
</challenge>
<challenge source="MURPG">
	<name>Looking non-human (glowy eyes 2, the Thing 4)</name>
	<refund>2-4</refund>
</challenge>
<challenge source="MURPG">
	<name>Minor disability (glasses, hearing aid)</name>
	<refund>1-3</refund>
</challenge>
<challenge source="MURPG">
	<name>Special Vulnerabilities (extra sensitive to fire, sound)</name>
	<refund>1-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Losing a sense (blind, deaf)</name>
	<refund>4-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Being restricted in movement (wheelchair)</name>
	<refund>4-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Psychological; per symptom (temper, fear, teen angst)</name>
	<refund>1-3</refund>
</challenge>
<challenge source="MURPG">
	<name>Can't or won't drive/ride in car/fly</name>
	<refund>1</refund>
</challenge>
<challenge source="MURPG">
	<name>Can't or won't go certain places (closets, height, churches)</name>
	<refund>2</refund>
</challenge>
<challenge source="MURPG">
	<name>Won't break the law</name>
	<refund>2</refund>
</challenge>
<challenge source="MURPG">
	<name>Power dangerous to self</name>
	<refund>1-3</refund>
</challenge>
<challenge source="MURPG">
	<name>Major psychological restriction (insanity, uncontrollable activities)</name>
	<refund>3-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Power is painful to use</name>
	<refund>1</refund>
</challenge>
<challenge source="MURPG">
	<name>Chronic disease or condition</name>
	<refund>1-3</refund>
</challenge>
<challenge source="MURPG">
	<name>Character needs "attachment" to stay alive, use power, etc</name>
	<refund>1-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Compulsion to stick up for underdog</name>
	<refund>1-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Haunted past</name>
	<refund>1-3</refund>
</challenge>
<challenge source="MURPG">
	<name>Deadly enemies (individual, species, secret group)</name>
	<refund>1-5</refund>
</challenge>
<challenge source="MURPG">
	<name>Conflicting interests (torn between duty to home planet/earth)</name>
	<refund>1-5</refund>
</challenge>

<!-- Hulk and the Avengers -->
<power type="action" source="Hulk">
<name>Animal Training</name>
<cost>AN+0</cost>
<rule>Train Animal(s) of choice</rule>
<rule>Stones vs. Scenario description to train animals</rule>
</power>

<power type="action" source="Hulk">
<name>Dance</name>
<cost>AN+1</cost>
<rule>Influence moods, attitudes, actions</rule>
<rule>Combine stones with Social Skills when appropriate</rule>
<rule>Can create minor but lasting impressions</rule>
</power>

<power type="action" source="Hulk">
<name>Horsemanship</name>
<cost>AN+0</cost>
<rule>Riding, grooming and understanding horses</rule>
</power>

<power type="action" source="Hulk">
<name>Manipulate Body Density</name>
<cost>AN+5</cost>
<option>Phase Attack (+3)</option>
<option>Phase Stun (+2)</option>
<rule>One shift on Weight row of D&amp;R per stone</rule>
<rule>Duration = 1 stone/Panel to maintain</rule>
<rule>Maximum weight=natural weight (in stones)+Action #</rule>
</power>

<power type="action" source="Hulk">
<name>Private Investigating</name>
<cost>AN+0</cost>
<rule>General investigative skills</rule>
<rule>Specialties</rule>
</power>

<power type="action" source="Hulk">
<name>Psychiatry</name>
<cost>AN+4</cost>
<option>Use Int bonus (+2 cost)</option>
<option>Can't (or refuses to) manipulate others (-2 cost)</option>
<rule>Interaction with NPCs, treatment of mental disorder</rule>
<rule>Specialties</rule>
</power>

<power type="action" source="Hulk">
<name>Statecraft</name>
<cost>AN+2</cost>
<rule>Includes Leadership</rule>
<rule>Specialties</rule>
</power>

<power type="action" source="Hulk">
<name>Swimming</name>
<cost>AN+0</cost>
<option>Can exceed human water speed maximum (+1 cost)</option>
<rule>Strength, Agility or Speed bonus</rule>
<rule>Can combine with Close Combat if underwater</rule>
<rule>Max. normal human water speed = 3</rule>
</power>

<power type="action" source="Hulk">
<name>Voodoo</name>
<cost>AN+2</cost>
<rule>Communication with the dead</rule>
<rule>Communication with the forces of Nature</rule>
<rule>Zombies: Create zombies, control 1 zombie/stone</rule>
<rule>Zombie Brew: Turn living into zombies</rule>
<rule>Weakness: Drain energy stones</rule>
<rule>Cause Injuries/Pain: Like Force Blast</rule>
<rule>Voodoo Dolls: Damage others through Voodoo dolls</rule>
</power>

<power type="action" source="Hulk">
<name>Asgardian Sorcery</name>
<cost>AN+2</cost>
<rule>Love Charms and Potions</rule>
<rule>Transform Others</rule>
<rule>Transform Self</rule>
<rule>Endowment</rule>
<rule>Flying</rule>
<rule>Scrying</rule>
<rule>Hypnotic Effects</rule>
<rule>Navigational Magic</rule>
<rule>Astrology</rule>
<rule>Illusion and Misdirection</rule>
<rule>Asgardian Shapeshifting</rule>
<rule>Talk to Animal and Trees</rule>
</power>

<power type="modifier" source="Hulk">
<name>Cosmic Awareness</name>
<cost>15w</cost>
<rule>Cosmic Awareness: Awareness of all threats to the Cosmos</rule>
</power>

<power type="modifier" source="Hulk">
<name>Cybernetic Senses</name>
<cost>MN+4</cost>
<option>Electromagnetic Particles</option>
<option>Infrared</option>
<option>Ultraviolet</option>
<option>Electrical Energy</option>
<option>Magnetic Energy</option>
<option>Microwave Energy</option>
<option>Organic Energy</option>
<option>Sonic Waves (hearing/seeing the waves)</option>
<option>Microscopic</option>
<option>Telescopic</option>
<option>X-Rays</option>
<option>Radiation</option>
<option>See in Darkness</option>
<option>See Energy patterns, Forces</option>
<option>See Invisible Gasses</option>
<option>Calculate Mass/Weight</option>
<option>Chemical Analysis ("smell" etc.)</option>
</power>

<power type="modifier" source="Hulk">
<name>Destiny Force</name>
<cost>9w</cost>
<rule>Destiny Force: Almost unlimited power, GM controlled</rule>
</power>

<power type="modifier" source="Hulk">
<name>Fast-Draw</name>
<cost>MN+0</cost>
<rule>Fast-Draw: Add to Agility for determining turn order for Ranged Combat only</rule>
</power>

<power type="modifier" source="Hulk">
<name>Healing Factor, Enhanced</name>
<cost>Health+3</cost>
<rule>Enhanced Healing: Heal 1 white stone per Panel</rule>
</power>

<power type="modifier" source="Hulk">
<name>Healing Factor, Instant</name>
<cost>Health+5</cost>
<rule>Instant Healing: Heal all white stones per Panel</rule>
</power>

<power type="modifier" source="Hulk">
<name>Inter-Dimensional Travel</name>
<cost>9w</cost>
<rule>Inter-Dimensional Travel: Instantaneous travel to/from Limbo</rule>
</power>

<power type="modifier" source="Hulk">
<name>Photographic Reflexes</name>
<cost>12w</cost>
<rule>Photographic Reflexes: Copy non-Super-Powered physical actions (use empty action boxes); +2 situational modifier if copying opponent</rule>
</power>

<power type="modifier" source="Hulk">
<name>Transform Self/Possession</name>
<cost>20w</cost>
<rule>Assume appearance, Abilities, Actions, Modifiers of others</rule>
<rule>Must be within 10 feet to possess victim</rule>
</power>

<power type="modifier" source="Hulk">
<name>Psycho-Centric Power Template</name>
<cost>MN+5</cost>
<rule>Modifier to Computer/Mental action</rule>
<rule>Interface with computers</rule>
</power>

</murpg>
